Zelda: Ocarina of Time Once An FPS, Says Miyamoto

by Mike Bendel on June 17, 2011 @ 11:20 am


In the latest Iwata Asks roundtable segment, Nintendo game director Shigeru Miyamoto revealed that he intended to make Zelda:  Ocarina of Time entirely in first-person.

I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, ‘How about making it so that Link will not show up?’,” said Yoshiaki Koizumi. “He wanted to make it a first-person game.”

“He wanted to make an FPS (first-person shooter),” Iwata added.

“Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective,” Koizumi added.

The development team eventually backpedaled on the decision, deeming the perspective not “interesting visually” for a Zelda title. Makes you wonder about all the crazy Miyamoto ideas that never saw the light of day.

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Comments
FrozenIpaq says:

He actually revealed this a while back in a similar interview.

EDIT: Seems like a lot of sites are catching onto his most recent interview where he mentioned it again but here was the first time I think he mentioned it: http://www.nintendic.com/news/2370

january39 says:

Thank god they did not do it that way, would have been rubbish. For me the OOT for N64 was the first game i played with a real open world so to speak, not that crazy today but then....

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