Ready At Dawn Passed On Vita, New IP Is A Next-Gen Effort

by Mike Bendel March 20, 2012 @ 7:44 pm

Ready at Dawn, the studio behind both God of War PSP installments, already voiced their intent to move over to consoles. In fact, they began assembling a team for an ‘AAA’ console project in March of last year. While details on that effort have yet to surface, the studio has no intent to revisit its portable roots with the Vita, having turned down the idea of creating another mobile God of War game.

“It’s an idea that was floated as far as what could happen on the Vita. And especially with a platform like that, we were enticed I think by the prospect of doing something on that platform, but it just didn’t align with what we wanted, so I’m hoping that they do something on that because I definitely think that they should. There’s so much potential for it. But it’s something we toyed with for a little while, ” Ready At Dawn co-founder Ru Weerasuriya told

While it’s a shame Ready At Dawn is passing on the Vita entirely at this point, change is good. Given creative freedom, it’ll be exciting to see what these folks come up with.

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hush404 says:

I'm fine with that. They're a very talented team, can't wait to see what they're up to.

Hellcat says:

Too bad, I'd have loved to see a GoW on the Vita. Wonder how amazing it would've looked liked, the PSP ones were amazing already.

Well, GoW 4 on the PS4 it is then, huh? ;)

Maybe someone else will make a GoW like game....

FrozenIpaq says:

A little bit disappointed that we will be missing out on such a great team with the Vita but I'm eager to see what they come up with next. God of War was fun on the PSP but I'm fairly certain another studio can step up and give us a similar experience outside of the world of Greek mythology (please Darksiders...although doubt that will happen)

B2K24 says:

well we can't make enough money in the portable market, so screw all you gamers, is what I'm making of this.

FrozenIpaq says:

That's one of the largest factors when deciding development - heck that's why we've seen Infinity Blade on the iOS devices and not Android (well Android's fragmentation has part to do with it as well). Developers go where the money is and it's always been like that sadly.

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