Epic: ‘Intended’ Platforms for Unreal Engine 4 Haven’t Been Announced
by May 8, 2012 @ 11:03 am

There’s been rumors swirling that the Wii U isn’t much of a step-up tech-wise from PS3 and Xbox 360. While we’re hoping this year’s E3 will shed more light, it hasn’t helped that Nintendo has been rather coy regarding actual specs, either.
Adding more fuel to the fire is a recent interview with Epic developer Tim Sweeney, who tells Gamasutra that the “intended” platforms for Unreal Engine 4 haven’t been announced.
“At some point we’ll make public announcements and ramp up to the point where developers are shipping games, but it’s very early right now,” said Sweeney. He added, “We’re aiming very high, and the intended platforms this is aimed at haven’t even been announced.”
Obviously, this calls into question whether Unreal Engine 4 will support the Wii U at all, given that it’s not a target platform. We’d say it’s a big deal — considering UE3 has powered the bulk of games this generation. The gap in tech between platforms could create a situation where the Wii U will be missing out on several multiplatform titles, just like its predecessor. Perhaps not initially, but later down the line.
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