by David Sanchez on June 12, 2012 @ 11:38 am
Nintendo has yet to fully jump onto the whole achievements bandwagon. While the 3DS StreetPass functionality rewards players with Coins, and though we’ve certainly seen a number of games for Nintendo consoles with in-game achievements, the company has yet to make the feature a major staple of its platforms like Microsoft and Sony. It looks like that might remain the same, though the possibility of achievements on the Wii U certainly can’t be written off entirely.
Speaking to Kotaku, Nintendo of America President Reggie Fils-Aime stated that the Wii U will have a rewards system akin to the StreetPass feature on the 3DS. Additionally, while it won’t be a requirement, developers will be free to include achievements in their games if they wish. “Once you start getting into game-specific [Achievements], that’s developer-driven,” said Fils-Aime.
In the past, we’ve seen some interesting achievements integration for games on the Wii. Xenoblade Chronicles, for example, actually awards players XP for unlocking achievements, something that’s certainly very enticing and a totally different spin on how Microsoft and Sony handle their rewards systems.
We’re sure to get more info soon, but should Nintendo change its approach? Should it make achievements a requirement? Should it keep on doing what it has been doing all along and instead allow developers to make a game as they please? Will the company take an approach similar to Steam, allowing devs to throw in as many achievements as they wish?
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