by David Sanchez on June 14, 2012 @ 6:51 pm
Nintendo of America President Reggie Fils-Aime revealed that the Wii U would support two GamePads during the Big N’s press conference at E3 last week. The announcement was met with applause, as gamers, well, like playing with other people a lot of the time. It’s great that two GamePads will be compatible with the Wii U at any given time, but it turns out that will not be the case right at launch.
Speaking to Gamasutra, the Regginator stated that developers need to make titles that utilize two GamePads. Apparently, none of the launch games for the Wii U will incorporate this feature.
“Games need to be built that can take advantage of the two GamePad controllers,” said the Nintendo of America boss. “It’s going to be well after launch for those game experiences to come to life. Asymmetric gameplay is going to be the next major step forward, just like active play was when we launched the Wii. We think that’s where developers will focus first, then there will be multiple experiences that have two GamePads.”
The prospect of developers putting a second screen to good use for home console experiences is certainly interesting to think about. But when you throw in a third screen (the second player’s GamePad controller), there are even crazier possibilities. As a fan of innovation, I really hope developers can do some exciting new things with the Wii U GamePad. I can only imagine what three screens will entail.
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