by Mike Bendel on August 23, 2012 @ 4:59 pm
There’s been quite a bit of criticism directed towards From Software, the developers behind Dark Souls, for putting such a minimal amount of effort into the PC port. Around the time of the initial announcement, PC gamers were elastic that the game, critically acclaimed on consoles, was coming to PC. Finally, we’d be able to max it out at a super high resolution with copious amounts of AA.
Er, not so fast. Later reports revealed the title was locked to 30FPS, in addition to a locked internal resolution of 1024×720 — same as the console release. The effects of such a low resolution are apparent on any 1080p and up monitor, resulting in an incredibly blurry picture. The disappointing news outaged PC faithful, prompting some to go as far as cancelling their pre-orders.
Things are looking up, however. Modder Durante has released a patch that effectively removes the resolution limit. What’s more, is that it only took him around 23 minutes without any access to the game’s original source code. Why From Software couldn’t work the same magic is beyond us. You’d think a fully staffed company would be able to figure this out with minimal effort, but we digress.
Take a look at the before and after comparison photos if you aren’t convinced about installing this patch. It’s a must if you plan on playing Dark Souls on PC. The 30FPS limitation is still there, but this is a huge step forward.
Follow this author on Twitter.
Read more: Watch_Dogs Dated for November 19 / 22, Rumor: Nvidia Readying GeForce Titan Ultra, Diablo III on the PS3: Reduced Mob Density, Rumor: Nvidia Prepping Slimmed Down GK110 With 5GB VRAM, Possible GTX 780?, Castlevania: Lords of Shadow Turns Up In Steam Registry Along With Achievements