Dark Souls Director Thinking of Creating Lower Difficulty Setting
by David Sanchez on September 4, 2012 @ 10:58 am

Is Dark Souls too difficult? Maybe, but since the launch of that game, I’ve believed that its high challenge is part of the reason it’s so good. Dark Souls being a ridiculously tough game is what makes it stand out, and that’s exactly the reason people play it. According to director Hidetaka Miyazaki, the game may be a bit too challenging; so much so that it puts a lot of gamers off despite the developer’s intentions to create a rewarding world for people to explore. Because of that, Miyazaka is now contemplating creating a lower difficulty setting for Dark Souls so that more players can get through the experience.
“I personally want my games to be described as satisfying rather than difficult,” Miyazaki told Metro. “As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.”
Is a lower difficulty setting a thing we want in Dark Souls? Personally, I don’t think I would ever use it just because I want to enjoy the game in its purest form. Dark Souls is known for being punishing but fair. This is a game with smart game design elements, and it requires a more thoughtful, tactical approach. A lower difficulty option may deter from that. Having said that, however, it could be a good option for all kinds of gamers to enjoy the wondrous world of Dark Souls sans the frustration. I certainly wouldn’t toggle that difficulty setting on, but I wouldn’t mind it being there.
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