by David Sanchez on September 7, 2012 @ 12:15 pm
We recently reported on an interview with Dark Souls creator Hidetaka Miyazaki. According to said interview, Miyazaki had stated that he was pondering adding an easier difficulty setting for Dark Souls. Such a move would be intended so as to not alienate gamers who may be interested in the punishing action-RPG’s world and lore but aren’t very fond of its intense level of challenge. “This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games,” said Miyazaki.
According to Namco Bandai, however, that’s not what Miyazaki said. As reported on Metro (the site that first ran the interview), the whole thing was a big mistranslation. Namco Bandai clarified, stating that what Miyazaki actually said was, “This fact is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.”
Whether or not the original quote was an actual mistranslation is up for debate. A few gamers seemed to whine about the whole thing, which could have led Namco Bandai and Miyazaki to restate the comment. Unfortunately, my Japanese isn’t very good (read: I don’t understand Japanese at all), so I couldn’t tell you if it was a mistranslation or not. Like I mentioned previously, though, I wouldn’t mind an easy setting in the game, I just would never use it.
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