by David Sanchez on September 8, 2012 @ 12:05 pm
Update: We hate to dampen hopes, but it turns out Wii U Daily misinterpreted a statement from Take-Two’s earnings call, which was referring to a “hypothetical” version of BioShock Infinite for Wii U. Meaning, if Infinite if were to — y’know, conceivably hit the Wii U, it’d arrive after the 360 and PS3 equivalents. Furthermore, creative director Ken Levine mentioned in a tweet just an hour ago that a Wii U version hasn’t been announced.
So, it’s still a possibility, but nothing has been set in stone at this point.
Original Story: Buzz about a Wii U version of BioShock Infinite has been making its rounds across the good ol’ internet for some time. Now, though, we’ve got some official info regarding the upcoming game. According to a report on Wii U Daily, a recent Take Two earnings call confirmed that BioShock Infinite is indeed slated for release on the Wii U.
Unfortunately for potential adopters of Nintendo’s next platform, it doesn’t look like that version of the game will be launching alongside the Xbox 360 and PlayStation 3 versions. As a matter of fact, development of BioShock Infinite for the Wii U won’t begin until after the other two versions land at retailers.
I’m a bit torn on this whole thing. On the one hand, I’m stoked to see some more third-party support for the Wii U. But on the other hand, I really hope BioShock Infinite on the Big N’s upcoming platform doesn’t turn out to be some weak port job with half-assed GamePad support just tacked on mindlessly. Here’s hoping Wii U owners get a legit BioShock Infinite experience.
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