Ubisoft’s Michel Ancel Reports No Latency Issues with Wii U GamePad

by David Sanchez on October 17, 2012 @ 9:52 am

Folks have been wondering how responsive the Wii U GamePad will be when Nintendo launches its upcoming console on November 18. Will there be a delay in inputs on the touchscreen? How responsive will it be? Ubisoft’s Michel Ancel says the GamePad is surprisingly responsive, with a mere delay of 1/60 of a second.

“It’s really responsive,” said the Rayman creator in a statement to Nintendo Power. “The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive. It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second.”

Ancel excitedly explained that the GamePad’s fast response time makes it a viable device and that it has potential as “a real game thing.” The fact that the GamePad works with the Wii U so cohesively is definitely a good thing, especially if Nintendo wants to make the device an actual competent gaming peripheral. Let’s hope developers use that responsiveness to create some great software.

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Comments
slicer4ever says:

is 1/60th it's real delay, or is it simply because of v-sync that they are reporting a 1/60th delay?

either way it's good that it can run at the same speed of the on-screen game, but i'm curious if it's actually much faster, and they simply need to disable v-sync to find out?

Trigun says:

Either way, it's MUCH better latency than they would get out of any current console.

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