by David Sanchez on October 18, 2012 @ 9:34 am
When Darksiders 2 is released on Wii U on November 18, it’ll feature multiple controller options for gamers to choose from. Part of the reason developer Vigil Games was able to provide such input variety may have to do with the Wii U hardware, which the studio says is pretty easy to develop software for.
Speaking to GameZone, Vigil Lead Designer Haydn Dalton explained, “Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.”
Well, that’s most definitely great to hear. Vigil has been one of the studios to openly express its excitement and support for Nintendo’s next platform. Knowing that the developer was able to port Darksiders 2 to Wii U without any problems, all the while implementing a number of GamePad-specific features and controller options, could indicate plenty of success for both future port jobs and original Wii U titles.
Ubisoft’s Michel Ancel has also stated that there are no latency problems with the Wii U GamePad. When you take all of these factors into account, we may be looking at a highly compelling and incredibly functional piece of technology from Nintendo.
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