Wii U CPU Too Slow Says Metro Last Light Dev

by Mike Bendel November 20, 2012 @ 11:25 am

We’d take this bit of news on good authority that a port of Metro Last Light won’t be nearing the Wii U anytime soon, if ever. 4A Games chief technical officer Oles Shishkovtsov has told NowGamer that the Wii U CPU is too slow to keep up with the engine that powers Metro’s sequel.

The team was given an early look at the Wii U, and although they consider a port to be technically feasible, it seems corners would have to be cut. Says Metro franchise communications head Huw Beynon:

We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.

For a brand-new console, released in 2012, this is somewhat disappointing to hear. It certainly makes us wonder just how feasible scaled-down ports of PS4 and next Xbox games will be, if porting over a demanding current gen title proves too arduous of a task.

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Trigun says:

If it can work on the 360's CPU, I don't see how it couldn't work on the Wii U's CPU.

CryingFreeman87 says:

The way they say they had an "early look" suggests they didn't think it was worth all the extra work to port this title to the Wii U. They've obviously already done some dev work on the PS/360 versions and havent got the man power to develop with a new console at the same time. There's always more to the story and considering how many studios say that Wii U is powerful I would say that 4A is just making excuses for not broadening their demographic.

x3sphere says:

4A is a pretty talented studio so I don't know, I'm inclined to believe them. Metro 2033 probably ranks among one of the most demanding games on 360.

For what it's worth, Dynasty Warriors producer Akihiro Suzuki also said the Wii U CPU was a little bit weaker than the 360/PS3:


Where Wii U is clearly ahead is with its GPU. Devs that aren't pushing the CPU as hard likely won't have any issues. Going into next-gen, I can definitely see more games getting physics heavy which could make scaled-down Wii U ports a challenge. Unless Nintendo is able to retain the dominance it has with Wii, I could see a lot of developers not bothering to port stuff over.

Will be disappointing if it's a repeat of the Wii situation in terms of third-party support later on, but as long as a new Metroid and Zelda are there I'm OK with that.

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