MGS: Phantom Pain World ‘Hundreds of Times Larger’ Than Ground Zeroes

by David Sanchez January 1, 2014 @ 4:14 pm

Metal Gear Solid Ground Zeroes

We already know that Ground Zeroes and The Phantom Pain are both a part of the same Metal Gear Solid V storyline. But how do the two games compare to one another? According to Hideo Kojima (as translated by Siliconera), the former will act as a prologue and tutorial to what will be a much bigger follow-up.

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator,” tweeted Kojima. “With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different play styles.”

“Hundreds of times larger” sounds pretty massive, especially when you consider that both games have open world gameplay. This brings up a lot of questions. How big (or small) is Ground Zeroes? What kinds of side quests will both games offer? How will Phantom Pain utilize its huge world?

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