<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>eXophase.com - Video Game News and Communitymotionplus</title>
	<atom:link href="http://www.exophase.com/tag/motionplus/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.exophase.com</link>
	<description>eXophase.com is the ultimate resource for news, previews, reviews and homebrew scene coverage spanning all next-gen consoles and handhelds.</description>
	<lastBuildDate>Sun, 26 May 2013 03:12:28 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>Black Wii Dated, Includes Both Wii Sports Titles And MotionPlus</title>
		<link>http://www.exophase.com/15153/black-wii-dated-includes-both-wii-sports-titles-and-motionplus/</link>
		<comments>http://www.exophase.com/15153/black-wii-dated-includes-both-wii-sports-titles-and-motionplus/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:44:30 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[black wii]]></category>
		<category><![CDATA[Bundle]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Wii Sports]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=15153</guid>
		<description><![CDATA[It&#8217;s official &#8212; Nintendo is expanding its range of bundled offerings with a new system color to complement its peripheral line-up in North America. That color is of course black. Priced at $199, the bundle includes both Wii Sports and [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://cdn-09.exophase.net/2010/05/blackWiibundle.jpg"><img class="alignnone size-full wp-image-15154" title="blackWiibundle" src="http://cdn-09.exophase.net/2010/05/blackWiibundle.jpg" alt="" width="600" height="347" /></a><br />
It&#8217;s official &#8212; Nintendo is expanding its range of bundled offerings with a new system color to complement its peripheral line-up in North America. That color is of course black.</p>
<p>Priced at $199, the bundle includes both Wii Sports and its MotionPlus-touting sequel Wii Sports Resort. That&#8217;s not one, but two games for the same price. Nintendo says the offer will apply to both black and white Wii unit configurations going forward.</p>
<p>Look for the black Wii and its new bundle by association to hit shelves on May 9, as previously foretold by retail leaks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/15153/black-wii-dated-includes-both-wii-sports-titles-and-motionplus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Steel 2 Launch Trailer Tempts Our Wallets</title>
		<link>http://www.exophase.com/14544/red-steel-2-launch-trailer-tempts-our-wallets/</link>
		<comments>http://www.exophase.com/14544/red-steel-2-launch-trailer-tempts-our-wallets/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:41:45 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Clip]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=14544</guid>
		<description><![CDATA[Offering a eccentric mix of gunblazing and sword-swinging gameplay, Ubisoft&#8217;s MotionPlus-powered sequel Red Steel 2 makes its ascent onto store shelves this week in North America. In commemoration of the occasion, the publisher has sent over a high-octane launch trailer [...]]]></description>
				<content:encoded><![CDATA[<p><script type="text/javascript">// <![CDATA[
 newVideoPlayer("RS2_LaunchTrailer.flv", 600, 338);
// ]]&gt;</script></p>
<p>Offering a eccentric mix of gunblazing and sword-swinging gameplay, Ubisoft&#8217;s MotionPlus-powered sequel Red Steel 2 makes its ascent onto store shelves this week in North America. In commemoration of the occasion, the publisher has sent over a high-octane launch trailer that covers all bases. From up-close-and-personal swordplay to pursing a pack of bandits on motorcycles in a riveting chase, the katana-brandishing protagonist is a busy fellow.</p>
<p>Clocking in at a meager two minutes, we&#8217;re of the opinion that the clip nicely sums up why you should shell out the cash for this exceptional Wii title. But hey, don&#8217;t take our word for it. See for yourself.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/14544/red-steel-2-launch-trailer-tempts-our-wallets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Latest Red Steel 2 Trailer Is Villainous</title>
		<link>http://www.exophase.com/14387/latest-red-steel-2-trailer-is-villainous/</link>
		<comments>http://www.exophase.com/14387/latest-red-steel-2-trailer-is-villainous/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 10:22:34 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Clip]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[wii motionplus]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=14387</guid>
		<description><![CDATA[With Wii exclusive Red Steel 2 only a mere five days away, the countdown to its March 23 release in North America is on. The wait can be antagonizing and publisher Ubisoft feels your pain, being so kind as to [...]]]></description>
				<content:encoded><![CDATA[<p><script type="text/javascript">// <![CDATA[
 newVideoPlayer("redsteel2_enemies_trlr_l.flv", 600, 338);
// ]]&gt;</script></p>
<p>With Wii exclusive Red Steel 2 only a mere five days away, the countdown to its March 23 release in North America is on. The wait can be antagonizing and publisher Ubisoft feels your pain, being so kind as to offer up yet another gameplay trailer. This clip introduces several of the game&#8217;s nefarious baddies, including psychopath Payne and warlord Shinjiro.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/14387/latest-red-steel-2-trailer-is-villainous/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Steel 2 Speed Art: Ninja Shinjiro</title>
		<link>http://www.exophase.com/14232/red-steel-2-speed-art-ninja-shinjiro/</link>
		<comments>http://www.exophase.com/14232/red-steel-2-speed-art-ninja-shinjiro/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 07:28:25 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Clip]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[shinjiro]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[wii motionplus]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=14232</guid>
		<description><![CDATA[Ubisoft offers up yet another speed art drawing clip guaranteed to evoke feelings of awe and amazement at a blistering pace. This one highlights the lone ninja Shinjiro, donned in a sleek armor suit. Looks stealthy, not to mention imposing. [...]]]></description>
				<content:encoded><![CDATA[<p><script type="text/javascript">// <![CDATA[
newVideoPlayer("redsteel2_speed_drawing_shinjiro_h264.flv", 600, 338);
// ]]&gt;</script></p>
<p>Ubisoft offers up yet another speed art drawing clip guaranteed to evoke feelings of awe and amazement at a blistering pace. This one highlights the lone ninja Shinjiro, donned in a sleek armor suit. Looks stealthy, not to mention imposing.</p>
<p>Red Steel 2 is slated for a March 23 release on Wii.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/14232/red-steel-2-speed-art-ninja-shinjiro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Steel 2 Speed Drawing: Meet Tamiko</title>
		<link>http://www.exophase.com/14029/red-steel-2-speed-drawing-meet-tamiko/</link>
		<comments>http://www.exophase.com/14029/red-steel-2-speed-drawing-meet-tamiko/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 04:42:15 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Clip]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=14029</guid>
		<description><![CDATA[Ubisoft offers up yet another spiffy Red Steed 2 speed drawing clip, this time highlighting graceful female lead Tamiko. Feels like someone turned up the heat, yeah? Exclusive to Wii, Red Steel 2 hits store shelves March 23 as one [...]]]></description>
				<content:encoded><![CDATA[<p><script type="text/javascript">newVideoPlayer("tamiko_speed_drawing_h265.flv", 600, 338); </script></p>
<p>Ubisoft offers up yet another spiffy Red Steed 2 speed drawing clip, this time highlighting graceful female lead Tamiko. Feels like someone turned up the heat, yeah?</p>
<p>Exclusive to Wii, Red Steel 2 hits store shelves March 23 as one of the first titles in its genre to take full advantage of the MotionPlus attachment. In case you missed it, our extended impressions of the title <a href="http://exophase.com/wii/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique-11989.htm" target="_blank">can be found through this link</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/14029/red-steel-2-speed-drawing-meet-tamiko/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clip: Red Steel 2 Speed Art Drawing</title>
		<link>http://www.exophase.com/13735/clip-red-steel-2-speed-art-drawing/</link>
		<comments>http://www.exophase.com/13735/clip-red-steel-2-speed-art-drawing/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 21:45:36 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Clip]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=13735</guid>
		<description><![CDATA[With the March 23 release of MotionPlus-exclusive Red Steel 2 inching closer, Ubisoft has released a speed art video that depicts the main protagonist being drawn in meticulous detail, from sketch to a vibrant illustration rich with color. If you [...]]]></description>
				<content:encoded><![CDATA[<p><script type="text/javascript">// <![CDATA[
newVideoPlayer("RS2_Hero_Speed_Art_UK_UplayHD_940x529.flv", 530, 298); 
// ]]&gt;</script></p>
<p>With the March 23 release of MotionPlus-exclusive Red Steel 2 inching closer, Ubisoft has released a speed art video that depicts the main protagonist being drawn in meticulous detail, from sketch to a vibrant illustration rich with color. If you have a couple minutes to spare, check it out.</p>
<p>In a related tidbit, those who become a fan of the official<a rel="nofollow" href="http://www.facebook.com/redsteel" target="_blank"> Red Steel 2 Facebook page</a> will be automatically entered into a drawing to win one of five signed copies of the Hero artwork print.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/13735/clip-red-steel-2-speed-art-drawing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aonuma Affirms Zelda Wii Is MotionPlus Exclusive, Playable Demo Planned for E3 2010</title>
		<link>http://www.exophase.com/13696/aonuma-affirms-zelda-wii-is-motionplus-exclusive-playable-demo-planned-for-e3-2010/</link>
		<comments>http://www.exophase.com/13696/aonuma-affirms-zelda-wii-is-motionplus-exclusive-playable-demo-planned-for-e3-2010/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 18:27:42 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[eiji aonuma]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=13696</guid>
		<description><![CDATA[Last June, when word emerged that Nintendo was working on another Zelda title, Miyamoto strongly implied that it would take advantage of MotionPlus but wasn&#8217;t ready to label it a requirement. Understandably so, considering the attachment had just been released. [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://media.exophase.net/images/2010/02/Eiji-Aonuma-001.jpg"><img class="alignnone size-full wp-image-13697" title="Eiji-Aonuma-001" src="http://media.exophase.net/images/2010/02/Eiji-Aonuma-001.jpg" alt="" width="530" height="318" /></a><br />
Last June, when word emerged that Nintendo was working on another Zelda title, Miyamoto <a href="http://exophase.com/wii/miyamoto-vying-to-require-motionplus-in-next-zelda-11777.htm" target="_blank">strongly implied</a> that it would take advantage of MotionPlus but wasn&#8217;t ready to label it a requirement. Understandably so, considering the attachment had just been released.</p>
<p>Producer Eiji Aonuma, however, now feels that MotionPlus has made its way into enough households to confirm that its use will be made mandatory in the next Zelda. Speaking to Famitsu, Aonuma shed light on Nintendo&#8217;s reasoning behind this prerequisite, noting that the gameplay &#8220;feels so natural [with MotionPlus].&#8221;  He added, &#8220;Link&#8217;s sword and the controller that  you&#8217;re holding become one.&#8221;<span id="more-13696"></span></p>
<p>While Aonuma is refraining to make any promises, he hopes to &#8220;show something playable&#8221; of Link&#8217;s next outing in time for E3 2010 in June.</p>
<p><a href="http://www.andriasang.com/e/blog/2010/02/03/zelda_motion_plus_and_playable_at_e3/" target="_blank">Wii Motion Plus Exclusive Zelda Playable at E3</a> [Andriasang]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/13696/aonuma-affirms-zelda-wii-is-motionplus-exclusive-playable-demo-planned-for-e3-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Wii Sports Resort Bundle Includes Two MotionPlus Units for $60</title>
		<link>http://www.exophase.com/12673/new-wii-sports-resort-bundle-includes-two-motionplus-units-for-60/</link>
		<comments>http://www.exophase.com/12673/new-wii-sports-resort-bundle-includes-two-motionplus-units-for-60/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 01:42:01 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Bundle]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12673</guid>
		<description><![CDATA[Nintendo announced today that it will release a &#8220;limited edition&#8221; Wii Sports Resort bundle that doubles the value proposition with not one, but two MotionPlus accessories for $60. Factoring in the numbers, that&#8217;s $10 more than the standard bundle but [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12672" title="wii_sports_resort_2009" src="http://media.exophase.net/images/2009/09/wii_sports_resort_20091.jpg" alt="wii_sports_resort_2009" width="530" height="291" /><br />
Nintendo announced today that it will release a &#8220;limited edition&#8221; Wii Sports Resort bundle that doubles the value proposition with not one, but two MotionPlus accessories for $60. Factoring in the numbers, that&#8217;s $10 more than the standard bundle but with a savings of $40 overall. Not too shabby.<span id="more-12673"></span></p>
<blockquote><p>Shoppers are looking for value as we head into the holiday season, and this Wii Sports Resort bundle is a gift that players of all ages and experience levels can enjoy,” said Cammie Dunaway, Nintendo of America&#8217;s executive vice president of Sales &amp; Marketing. &#8220;Best of all, it instantly gets multiple members of the household engaged in playing as soon as the package is opened.</p></blockquote>
<p>Nintendo says the bundle will be available &#8220;while supplies last&#8221; at most major retail outlets in North America. No word on if a similar promotion is planned for other regions.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/12673/new-wii-sports-resort-bundle-includes-two-motionplus-units-for-60/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gallery: Academy of Champions</title>
		<link>http://www.exophase.com/12237/gallery-academy-of-champions/</link>
		<comments>http://www.exophase.com/12237/gallery-academy-of-champions/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 19:51:53 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[academy of champions]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[wii balance board]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12237</guid>
		<description><![CDATA[Ubisoft has released a selection of new screenshots from its Pelé and Mia Hamm-starring Wii soccer title Academy of Champions. Showing off a variety of intimidating super moves that can surprise even the most prepared goalies, these screens highlight the [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12236" title="wiiac2" src="http://media.exophase.net/images/2009/08/wiiac2.jpg" alt="wiiac2" width="530" height="228" /><br />
Ubisoft has released a selection of new screenshots from its Pelé and Mia Hamm-starring Wii soccer title Academy of Champions. Showing off a variety of intimidating super moves that can surprise even the most prepared goalies, these screens highlight the game&#8217;s lush, colorful visuals.</p>
<p>Featuring mini-games and gameplay mechanics that take advantage of the Wii Balance Board and MotionPlus attachment, Academy of Champions is scheduled for a September release exclusively on Wii.</p>
<p><a href="http://forums.exophase.com/showthread.php?t=11339" target="_blank">Academy of Champions Screenshots</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/12237/gallery-academy-of-champions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>High Voltage Expresses Interest In The Conduit Sequel</title>
		<link>http://www.exophase.com/12217/high-voltage-expresses-interest-in-the-conduit-sequel/</link>
		<comments>http://www.exophase.com/12217/high-voltage-expresses-interest-in-the-conduit-sequel/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 21:59:29 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[high voltage]]></category>
		<category><![CDATA[joshua olsen]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[the conduit]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12217</guid>
		<description><![CDATA[Wii shooter The Conduit and fans are already wondering if a sequel is planned. Of course, it&#8217;s a bit early to say, but developer High Voltage is already expressing interest. In a podcast interview on Radio-Blodec, producer Joshua Olsen explicitly [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12216" title="TheConduit5" src="http://media.exophase.net/images/2009/08/TheConduit5.jpg" alt="TheConduit5" width="530" height="305" /><br />
Wii shooter The Conduit and fans are already wondering if a sequel is planned. Of course, it&#8217;s a bit early to say, but developer High Voltage is already expressing interest.</p>
<p>In a podcast interview on Radio-Blodec, producer Joshua Olsen explicitly stated that a sequel was not in the works at this time but on a more positive note, further mentioned that the company would like to expand on the ideas and storyline presented in The Conduit. Naturally, the prospect of a sequel is resting on sales and general interest among fans.</p>
<blockquote><p>It all depends on the fans and sales but it’s a little early for now to assume anything. Anyway, we are very interested to make a sequel to The Conduit, it’s quite a robust world and there are more stories we want to tell. The Conduit is the first part for our hero and we want to make more parts to tell more things about him. We have not started to work on a sequel.</p></blockquote>
<p><span id="more-12217"></span></p>
<p>In other words, those lauding for a sequel should show their support. If it does happen, we&#8217;d sure like to see MotionPlus support for part deux.</p>
<p><a rel="nofollow" href="http://gonintendo.com/viewstory.php?id=91911" target="_blank">High Voltage wants to make a sequel to The Conduit</a> [GoNintendo]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/12217/high-voltage-expresses-interest-in-the-conduit-sequel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UbiNintendo 09: Red Steel 2 Hands-On: A Blissful Excerise In Samurai Technique</title>
		<link>http://www.exophase.com/11989/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique/</link>
		<comments>http://www.exophase.com/11989/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 22:02:35 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[ubinintendo]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11989</guid>
		<description><![CDATA[Last week Ubisoft invited a group of journalists, including myself, to its San Francisco-based studio to check out the company&#8217;s upcoming slate of titles on Nintendo platforms. One such title was the MotionPlus-exclusive Red Steel 2, the in-name sequel to [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://media.exophase.net/images/2009/07/ubisoftredsteel2.jpg" border="0" alt="" /><br />
Last week Ubisoft invited a group of journalists, including myself, to its San Francisco-based studio to check out the company&#8217;s upcoming slate of titles on Nintendo platforms. One such title was the MotionPlus-exclusive Red Steel 2, the in-name sequel to 2006&#8242;s Wii launch effort. Does the title break new ground in an oft-attempted and admittedly crowded genre? Read on for thoughts.<span id="more-11989"></span></p>
<p><strong>Controls</strong></p>
<p>In terms of pure mechanics, Red Steel 2 plays completely different than its predecessor. This particular attribute is perhaps one of its most redeeming qualities and is what drew even cynical types to the sequel in the first place. The enhanced motion-sensing precision offered by the MotionPlus attachment is used to accurately gauge the sheer amount of force that a player puts into their sword swing, determining the final impact and damage dealt by a blow.</p>
<p>Suffice to say, it works well: the combat is incredibly satisfying, requiring players to put in a considerable amount of force to pull off a hard-hitting blow that can damage foes donning steel armor suits. If I had to pick a single title to show off the potential of MotionPlus to core gamers, Red Steel 2 would be it.</p>
<p>Beyond slicing and dicing foes, the control setup is rather simplistic, with the Wiimote handling crosshair movement, allowing players to simply aim and shoot at surrounding enemies. The Nunchuck analog is used to move your character in a specific direction. I personally found aiming to be overly sensitive, especially if standing in close proximity to the TV being played on. Granted, this is more of a subjective matter, so including options to adjust sensitivity in the final product would be an elegant way of appeasing all preferences.</p>
<p>The inclusion of MotionPlus also adds a blocking mechanic to combat situations. By holding the Wiimote in a defensive stance, it is possible to deflect bullets and enemy sword strikes at will. This is a neat little addition that further elevates the sheer intensity of combat situations.</p>
<p><img src="http://media.exophase.net/images/2009/07/redsteel2ubinintendoi.jpg" border="0" alt="" /></p>
<p>While the controls in Red Steel 2 are admittedly great, that&#8217;s not to say everything is without quirks. In the level we tested, when met with a sliding closed steel door, players were forced to go straight up to the door and press Z to enter a brief sequence in which an on-screen indicator instructs you to hit the door handle with your sword, as shown above. I found this to serve as an unnecessary break in the flow of action. The doors can stay, but having to press Z seems to be an unneeded extra step. Just being able to walk up to these doors and start whacking at the handle to open them would suffice. Again, it&#8217;s a minor nuisance, one that I would like to see rectified, but if not, no biggie.</p>
<p><strong>Graphics</strong></p>
<p>Taking place in an arid desert setting, graphics in Red Steel 2 are equally as impressive. Sporting cel-shaded environments, it forgoes the industrialized look of the original. At the same time, however, it balances the line between cartoony and realistic. This type of art style lends well to the graphical capabilities of Wii.</p>
<p><strong>Pacing</strong></p>
<p>My time with Red Steel 2 was limited, with only the E3 demo level being available, which clocks in at around 20 minutes on a initial play-through. On a second run, this same level can be completed in around half that time. While this particular level was linear in scope, creative director Jason Vandenberghe assured that the actual game will offer more in the way of freedom. Rather than being forced to play level by level in a sequential manner, the aim is to let players select between missions at various points in the story. He likened the world outside of missions as a sort of hub, in which players are given the choice of choosing their next move.</p>
<p><strong>Final Thoughts</strong></p>
<p>Due out this fall, Red Steel 2 is shaping up to be one of Ubi&#8217;s star titles, next to Splinter Cell: Conviction and Assassin&#8217;s Creed 2. It takes the ultra cool but not-very-well executed premise of the original and molds it into satisfying and highly stylized experience. For those that walked away disappointed from the original, it&#8217;s recommended to play Red Steel 2 in a fresh mindset, as for all intents and purposes, the sequel has no real connection to its predecessor apart from copious amounts of sword and gunplay.</p>
<p>From an interactive standpoint, I feel as if Red Steel 2 redefines the genre of traditional hack n&#8217; slash samurai titles. The level of interaction and player-character connection that it brings to the table is an attribute that no other title in the action space can match at this point. If what I experienced in the first 20 or so minutes of this demo is an indicator of how the rest of the game will play out, Wii owners are in for a real treat come later this fall.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/11989/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Miyamoto Vying To Require MotionPlus In Next Zelda</title>
		<link>http://www.exophase.com/11777/miyamoto-vying-to-require-motionplus-in-next-zelda/</link>
		<comments>http://www.exophase.com/11777/miyamoto-vying-to-require-motionplus-in-next-zelda/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 00:48:14 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11777</guid>
		<description><![CDATA[Casually announced during a Q&#38;A roundtable session at E3, Nintendo creative director Shigeru Miyamoto confirmed that its next Zelda title for Wii will take advantage of the MotionPlus attachment. But a question looming on many minds is if the title [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11776" title="zeldawii4" src="http://media.exophase.net/images/2009/06/zeldawii4.jpg" alt="zeldawii4" width="530" height="271" /><br />
Casually announced during a Q&amp;A roundtable session at E3, Nintendo creative director Shigeru Miyamoto confirmed that its next Zelda title for Wii will take advantage of the MotionPlus attachment. But a question looming on many minds is if the title will actually require MotionPlus, which is currently sold separately at $20 and will debut in bundle form with Wii Spots Resort in July.</p>
<p>Miyamoto elaborated on his previous statement in a recent interview with Wired, revealing that he is making a concerted push with the development team on utilizing the extra possibilities offered by MotionPlus in Link&#8217;s next adventure.<span id="more-11777"></span></p>
<blockquote><p>The bigger hurdle for us is not really whether people have a Wii MotionPlus or don’t have it, it’s whether or not the experience is one where people will think they want to have a Wii Motion Plus in order to experience it.</p></blockquote>
<p>Although Miyamoto is refraining from making any assurances just yet, it&#8217;s safe to assume that the next Zelda title will require MotionPlus, as Nintendo seems to be spending a considerable amount of time with incorporating it. Taking the optional route is an unlikely scenario, especially when considering that they could always bundle the attachment with every copy of the game at retail. Judging from our hands-on time with Red Steel 2 at E3, a Zelda title would greatly benefit from a 1:1 control scheme.</p>
<p><a rel="nofollow" href="http://www.wired.com/gamelife/2009/06/zelda-wii-motionplus/" target="_blank">Miyamoto Wants New Zelda Exclusive to MotionPlus</a> [Wired]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/11777/miyamoto-vying-to-require-motionplus-in-next-zelda/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MotionPlus Inclusion In Red Steel 2 A Creative Risk, Says Ubi</title>
		<link>http://www.exophase.com/11399/motionplus-inclusion-in-red-steel-2-a-creative-risk-says-ubi/</link>
		<comments>http://www.exophase.com/11399/motionplus-inclusion-in-red-steel-2-a-creative-risk-says-ubi/#comments</comments>
		<pubDate>Mon, 11 May 2009 23:29:50 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[jason vandenberghe]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11399</guid>
		<description><![CDATA[Ubisoft is harnessing the enhanced precision offered by MotionPlus in Red Steel 2, the upcoming sequel to 2006&#8242;s sword and gunplay hybrid. Of course, taking advantage of the newfangled technology is rife with creative risks, as director Jason Vandenberghe points [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11398" title="redsteel2" src="http://media.exophase.net/images/2009/05/redsteel2.jpg" alt="redsteel2" width="530" height="271" /><br />
Ubisoft is harnessing the enhanced precision offered by MotionPlus in Red Steel 2, the upcoming sequel to 2006&#8242;s sword and gunplay hybrid. Of course, taking advantage of the newfangled technology is rife with creative risks, as director Jason Vandenberghe points out in an <a rel="nofollow" href="http://nintendodpad.com/Welcome/News/Entries/2009/5/11_Red_Steel_2_faces_a_huge_risk.html" target="_blank">interview</a> with Nintendo Power:</p>
<blockquote><p>It’s a huge risk. We have no idea what the penetration rate for Wii MotionPlus will be. We assume high. We would like it to be high. I would love to say to you that it’ll be compatible with just a regular controller, but the gameplay simply isn’t there without MotionPlus. That core experience just isn’t there without it.</p></blockquote>
<p><span id="more-11399"></span></p>
<p>There is a risk, of course, but will is it really worth worrying over? My opinion sways towards no, mostly because of the peripheral will be sold as a pack-in Wii Sports Resort. That game, without a doubt, will sell a million copies over. By the time Red Steel 2 hits the market, penetration should be high enough so as to ensure ample sales.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/11399/motionplus-inclusion-in-red-steel-2-a-creative-risk-says-ubi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ubisoft Officially Unveils Red Steel 2, Set for Holiday 2009 Debut</title>
		<link>http://www.exophase.com/11225/ubisoft-officially-unveils-red-steel-2-set-for-holiday-2009-debut/</link>
		<comments>http://www.exophase.com/11225/ubisoft-officially-unveils-red-steel-2-set-for-holiday-2009-debut/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 16:32:34 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11225</guid>
		<description><![CDATA[Update: The official Red Steel 2 website also went up today, prominently featuring the game&#8217;s logo and a catchphrase highlighting MotionPlus compatibility. Keep an eye out for updates. Ubisoft officially announced today that Red Steel 2, the second installment in [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11224" title="redsteel2ubisoft1" src="http://media.exophase.net/images/2009/04/redsteel2ubisoft1.jpg" alt="redsteel2ubisoft1" width="530" height="322" /><br />
<strong>Update: </strong>The official <a href="http://redsteelgame.us.ubi.com/red-steel-2/index.php" target="_blank">Red Steel 2 website</a> also went up today, prominently featuring the game&#8217;s logo and a catchphrase highlighting MotionPlus compatibility. Keep an eye out for updates.</p>
<p>Ubisoft officially announced today that Red Steel 2, the second installment in its katana-brandishing first person shooter hybrid, will hit the Nintendo Wii later this holiday season.</p>
<p>Set on a high-tech metropolis surrounded by an arid desert, Red Steel 2 utilizes the soon-to-be-released MotionPlus attachment for 1:1 precision and mapping of movements on-screen. For instance, the game will take into account how much force players put into a katana swing and deal damage accordingly, based on the impact and strength of the blow.</p>
<blockquote><p>&#8220;Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,&#8221; said Tony Key, senior vice president of sales and marketing US at Ubisoft. &#8220;Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”</p></blockquote>
<p><span id="more-11225"></span></p>
<p>Red Steel 2 is due out exclusively on Nintendo Wii this coming holiday season. While the presser below was fairly light on details, more concrete information is promised for the June issue of Nintendo Power.</p>
<blockquote><p><strong>UBISOFT® UNSHEATHES RED STEEL® 2<br />
Sword-and-Gun Action Fighting Title to Return at Holiday 2009</strong></p>
<p>SAN FRANCISCO – April 29, 2009 – Today Ubisoft announced Red Steel 2, exclusively for the Wii(TM) system from Nintendo. Red Steel remains one of the most successful Wii titles and the only brand created specifically for the launch of the platform. Red Steel 2 is being developed by Ubisoft Paris and will be available for the 2009 holiday season.</p>
<p>Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus(TM) accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.</p>
<p>&#8220;Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console,&#8221; said Tony Key, senior vice president of sales and marketing US at Ubisoft. &#8220;Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”</p>
<p>Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Holiday 2009 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.</p>
<p>More details on Red Steel 2 will be revealed in the June issue of Nintendo Power magazine. For more information on Red Steel 2, please visit www.redsteel2.com.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/11225/ubisoft-officially-unveils-red-steel-2-set-for-holiday-2009-debut/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo: Wii MotionPlus Hits U.S. Shores June 8</title>
		<link>http://www.exophase.com/11019/nintendo-wii-motionplus-hits-us-shores-june-8/</link>
		<comments>http://www.exophase.com/11019/nintendo-wii-motionplus-hits-us-shores-june-8/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 16:11:32 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11019</guid>
		<description><![CDATA[Nintendo announced today that its Wii MotionPlus accessory will launch across U.S. shores on June 8. Priced at $19.99, the device offers increased accuracy over the original Wii Remote, netting precise motion-tracking throughout all 360 degrees of movement. Wii MotionPlus [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://media.exophase.net/images/2009/04/motionpluswii.jpg" border="0" alt="" /><br />
Nintendo announced today that its Wii MotionPlus accessory will launch across U.S. shores on June 8. Priced at $19.99, the device offers increased accuracy over the original Wii Remote, netting precise motion-tracking throughout all 360 degrees of movement.</p>
<blockquote><p>Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales &amp; Marketing. “Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers.</p></blockquote>
<p><span id="more-11019"></span></p>
<p>Wii Sports Resort will be the first proper title to take advantage of the MotionPlus enhancements, which is scheduled to hit retailers July 26. The device and game will reach Europe on June 12 and July 24, respectively.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/11019/nintendo-wii-motionplus-hits-us-shores-june-8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Conduit To Support Wii MotionPlus</title>
		<link>http://www.exophase.com/8070/the-conduit-to-support-wii-motionplus/</link>
		<comments>http://www.exophase.com/8070/the-conduit-to-support-wii-motionplus/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 19:32:04 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[eric nofsinger]]></category>
		<category><![CDATA[hvs]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[the conduit]]></category>
		<category><![CDATA[wiispeak]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=8070</guid>
		<description><![CDATA[Speaking to MTV&#8217;s Patrick Klepek, High Voltage Software COO Eric Nofsinger revealed that the company&#8217;s hardcore-tailored first-person shooter The Conduit will feature use of the Wii MotionPlus accessory. We want to support [the MotionPlus]. Probably for this version of the [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://media.exophase.net/images/2008/10/theconduit3.jpg" border="0" alt="" /><br />
Speaking to MTV&#8217;s Patrick Klepek, High Voltage Software COO Eric Nofsinger revealed that the company&#8217;s hardcore-tailored first-person shooter The Conduit will feature use of the Wii MotionPlus accessory.</p>
<blockquote><p>We want to support [the MotionPlus]. Probably for this version of the game there’s not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it.</p></blockquote>
<p>Additionally, the title will include support WiiSpeak for voice chat in multiplayer. Nofsinger was quick to note, however, that the peripherals are not required to fully enjoy The Conduit. HVS is making sure, through periods of extensive playtesting, that the game is still fun with only the the standard Wii Remote and Nunchuck combo in hand.</p>
<p>The Conduit is slated to hit Wii in the first quarter of 2009. A publisher has not yet been named.</p>
<p><a rel="nofollow" href="http://multiplayerblog.mtv.com/2008/10/03/the-conduit-motionplus/" target="_blank">‘The Conduit’ Already Has ‘MotionPlus’ Support, WiiSpeak Too</a> [MTV Multiplayer]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/8070/the-conduit-to-support-wii-motionplus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MotionPlus Not Nintendo Exclusive, Other Parties Interested</title>
		<link>http://www.exophase.com/7003/motionplus-not-nintendo-exclusive-other-parties-interested/</link>
		<comments>http://www.exophase.com/7003/motionplus-not-nintendo-exclusive-other-parties-interested/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 18:45:56 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[invensense]]></category>
		<category><![CDATA[joe virginia]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[Motion Sensing]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=7003</guid>
		<description><![CDATA[InvenSense&#8217;s MotionPlus technology is not exclusive to Nintendo, company exec Joe Virginia revealed in a recent interview with Eurogamer. As you&#8217;d expect, other parties are taking interest in licensing the tech, but Joe of course isn&#8217;t saying who: I can&#8217;t [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://media.exophase.net/images/2008/07/wii8.jpg" border="0" alt="" /><br />
InvenSense&#8217;s MotionPlus technology is not exclusive to Nintendo, company exec Joe Virginia revealed in a recent interview with Eurogamer. As you&#8217;d expect, other parties are taking interest in licensing the tech, but Joe of course isn&#8217;t saying who:</p>
<blockquote><p>I can&#8217;t get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there.</p></blockquote>
<p>Considering Sony and Microsoft are both heavily rumored to be testing the waters in motion control, we have little doubt that they are interested in MotionPlus tech. Whether they&#8217;ll actually end up using it or not is an entirely different matter.</p>
<p><a rel="nofollow" href="http://www.eurogamer.net/article.php?article_id=208432" target="_blank">MotionPlus tech not exclusive to Nintendo </a> [Eurogamer]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/7003/motionplus-not-nintendo-exclusive-other-parties-interested/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Steel 2 To Utilize Wii MotionPlus</title>
		<link>http://www.exophase.com/6737/red-steel-2-to-utilize-wii-motionplus/</link>
		<comments>http://www.exophase.com/6737/red-steel-2-to-utilize-wii-motionplus/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 22:51:54 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendom alain corre]]></category>
		<category><![CDATA[red steel 2]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=6737</guid>
		<description><![CDATA[The follow-up to Ubisoft&#8217;s sword-slashing shooter hybrid Red Steel will utilize Nintendo&#8217;s recently announced Wii MotionPlus peripheral, according to Ubisoft executive director Alain Corre. Red Steel 2 has been in development for many months now, and this new device will [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://media.exophase.net/images/2008/07/redsteel4.jpg" border="0" alt="" /><br />
The follow-up to Ubisoft&#8217;s sword-slashing shooter hybrid Red Steel will utilize Nintendo&#8217;s recently announced Wii MotionPlus peripheral, according to Ubisoft executive director Alain Corre.</p>
<blockquote><p>Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product.</p></blockquote>
<p><span id="more-6737"></span></p>
<p>Nintendo demoed the accessory, which delivers 1:1 motion sensing, at its annual E3 media conference earlier this month with Wii Sports Resort, the successor to Wii&#8217;s highly regarded bundled launch title. Specifically, one of the activities shown taking advantage of the enhanced motion precision was Sword Play, a fencing mini-game. Needless to say, it worked well, and should be a perfect fit for Red Steel 2.</p>
<p>A release date for Red Steel 2 has yet to be announced.</p>
<p><a href="http://www.gamesindustry.biz/articles/ubisoft-embraces-wii-motionplus-for-red-steel-sequel" target="_blank">Ubisoft embraces Wii MotionPlus for Red Steel sequel</a> [GI.biz]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/6737/red-steel-2-to-utilize-wii-motionplus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wii Sports Resort Announced, Utilizes MotionPlus Accessory</title>
		<link>http://www.exophase.com/6433/wii-sports-resort-announced-utilizes-motionplus-accessory/</link>
		<comments>http://www.exophase.com/6433/wii-sports-resort-announced-utilizes-motionplus-accessory/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:04:15 +0000</pubDate>
		<dc:creator>Mike Bendel</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[cammie dunaway]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[reggie fils-aime]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=6433</guid>
		<description><![CDATA[Nintendo has announced Wii Sports Resort, the successor to Wii&#8217;s highly-acclaimed launch hit. The game will ship bundled with the recently announced Wii MotionPlus accessory, which adds 1:1 motion-sensing precision to the standard Wii Remote controller. During the conference, Nintendo [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://media.exophase.net/images/2008/07/wiisportsresort_screen_02.jpg" alt="" /><br />
Nintendo has announced Wii Sports Resort, the successor to Wii&#8217;s highly-acclaimed launch hit.</p>
<p>The game will ship bundled with the recently announced Wii MotionPlus accessory, which adds 1:1 motion-sensing precision to the standard Wii Remote controller.</p>
<p>During the conference, Nintendo execs Reggie Fils-Aime and Cammie Dunaway demoed the game, participating in a number of outdoor activities, including Frisbee, Jet Skiing, and Fencing.</p>
<p><a href="http://forums.exophase.com/showthread.php?t=8013" target="_blank">Wii Sports Resort Screenshots</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.exophase.com/6433/wii-sports-resort-announced-utilizes-motionplus-accessory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 726/1353 objects using memcached

 Served from: www.exophase.com @ 2013-05-25 20:43:42 by W3 Total Cache -->