Ubisoft Gunning for Seamless Experience With Splinter Cell: Conviction

by Mike Bendel July 10, 2009 @ 12:32 pm

splintercellconviction
Ubisoft is aiming to deliver a seamless gameplay experience with Splinter Cell: Conviction, one that is completely void of any cutscenes, according to creative director Maxime Béland in a recent interview with IGN.

My dream – and I hope we can pull it off – is to have the whole game with no cuts. One fucking seamless experience with no stops! You saw it – what’s cool is that it hides the loading scenes; we play full-HD movies in full screen and you don’t really notice that we’re loading in the background.

We will do it – it’s just that sometimes, when you use the mirror to look under the door for example, we do a cut. But no! Right now, we weren’t able to do it for E3, but the idea is that next time Sam uses his mirror, he’s going to pull out his mirror, the camera’s going to shift down to the mirror and you’re there the whole time. Same thing with the sticky camera.

Sure, cutscenes certainly have their purpose, particularly in RPGs, but for a stealth-oriented action game like Splinter Cell there is less of a necessity to have them. Theoretically, while it is more effort on a developer’s part, most story bits in a game can be told through interactive elements, rather than forcing the player to sit through a scripted sequence. MGS creator Hideo Kojima may not agree, but we’d like to see more games take this approach going forward.

Splinter Cell: Conviction is due out this October, only on PC and Xbox 360.

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