Steven Spielberg’s Boom Blox Unveiled
by February 6, 2008 @ 10:33 am

In collaboration with Electronic Arts, film director Steven Spielberg has announced details on his upcoming Wii title. Geared towards the entire family, Boom Blox is labeled as a “high-energy game” that features more than 300 levels and a wacky cast of more than 30 characters.
Core features include single player, co-op, and versus modes. There’s also a create mode that enables players to virtually build anything they can dream up using assets unlocked during the main game. Creations can then be shared with friends via WiiConnect24.
“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.
Boom Blox is scheduled to hit store shelves May 2008.
EA AND STEVEN SPIELBERG REVEAL BOOM BLOX
Throw, Grab, and Blast Your Way Through the Ultimate Wii GameChertsey, UK, February 6, 2008 – EA has announced that BOOM BLOX™, the first game developed in collaboration between EA and director and producer Steven Spielberg, is set for a May 2008 release for Nintendo Wii™. This high-energy game features more than 300 levels, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.
“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.”
Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can experience the visceral gameplay – perfectly suited for the Wii’s interactive motion-sensitive controls – through brain-twisting challenges. They can interact with entertaining characters such as the block-laying chickens or baseball-throwing monkeys across four themed environments – Tiki, Medieval, Frontier, and Haunted. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24™.
“We developed BOOM BLOX with endless combinations of gameplay in mind,” explains Louis Castle, executive producer. “With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be – there really is something for everyone to enjoy.”
“My inspiration for this game came while I was playing the Wii for the first time,” added Spielberg. “From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”
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