by November 20, 2012 @ 11:25 am
We’d take this bit of news on good authority that a port of Metro Last Light won’t be nearing the Wii U anytime soon, if ever. 4A Games chief technical officer Oles Shishkovtsov has told NowGamer that the Wii U CPU is too slow to keep up with the engine that powers Metro’s sequel.
The team was given an early look at the Wii U, and although they consider a port to be technically feasible, it seems corners would have to be cut. Says Metro franchise communications head Huw Beynon:
We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.
For a brand-new console, released in 2012, this is somewhat disappointing to hear. It certainly makes us wonder just how feasible scaled-down ports of PS4 and next Xbox games will be, if porting over a demanding current gen title proves too arduous of a task.