Change is Coming: Halo 4 Balance Patch Detailed

by Justin Baillargeon May 31, 2013 @ 3:35 am

BR Halo 4

In a recent Halo Bulletin 343 Industries detailed a new weapon tuning patch for Halo 4. The balance patch has been created in order to address the over-reliance on the DMR in competitive matches. The patch will mostly strengthen all other weapons aside from the DMR – making it slightly more attractive to start trying out other weapons than the overused weapon.

The patch will go live on June 3rd, so if you’ve been waiting for a reason to get back into Halo 4, now might be the time. You can check out a full list of all the weapon changes after the break.

Battle Rifle:

  • The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
  • The Battle Rifle rate of fire has been slightly decreased.
  • The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
  • Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).

Carbine:

  • The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
  • The Carbine accuracy has been increased (projectile spread decrease).
  • The Carbine red reticle range has been decreased.

LightRifle:

  • The LightRifle zoomed rate of fire has been increased.
  • The LightRifle un-zoomed rate of fire has been slightly decreased.
  • The LightRifle red reticle range has been increased to match the updated DMR range.

DMR:

  • The DMR red reticle range has been slightly decreased.

Assault Rifle:

  • The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
  • The Assault Rifle auto-aim angle has been reduced.
  • The Assault Rifle projectile spread has been decreased.

Storm Rifle:

  • The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
  • The Storm Rifle auto-aim angle has been reduced.
  • The Storm Rifle projectile spread has been decreased.

Suppressor:

  • The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
  • The Suppressor auto-aim angle has been reduced.
  • The Suppressor projectile spread has been decreased.

SAW:

  • The damage has been increased to maintain double the damage-per-second of the Assault Rifle.

Magnum:

  • The damage has been slightly increased. The Magnum is still capable of killing in six rounds.

Warthog:

  • The damage has been increased on both the Mantis and Warthog Chain Gun.

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