Booty Promoted, Now Midway CEO

by Mike Bendel October 30, 2008 @ 1:44 pm


In the latest development of Midway’s road to recovery, the company announced today that Matthew V. Booty has been formally appointed to serve under the job title of President and CEO. Booty previously held the same position on a provisional basis, following David Zucker’s unstartling decision to leave the company amidst financial turmoil.

“Over the past two quarters we have made progress reducing costs, realigning our studios, and improving execution on our game launches,” said Mr. Booty. “Along with the rest of our management team, I am committed to continuing to drive this progress and maintain a sharp focus on the successful implementation of our plans for the fourth quarter and beyond.”

Full press release after the break. Let’s hope Booty has what it takes to turn Midway around.

Midway Confirms Matt Booty as President and CEO Appointment reflects successful execution of core business initiatives

CHICAGO—Midway Games Inc. today announced that Matthew V. Booty has been appointed by the Board of Directors as President and CEO of the company. Mr. Booty has served as interim president and CEO of Midway Games Inc. since March, 2008.

Matt Booty brings a deep background with Midway anchored in product development. Mr. Booty joined in 1991 as an engineer and programmer, at a time when Midway launched iconic arcade franchises such as the original Mortal Kombat and NBA Jam. After serving in progressively more responsible roles, he eventually was promoted to Vice President of Product Development in 2002. Prior to being named President and CEO of the company, he served as Senior Vice President, Worldwide Studios.

During his tenure as interim president and CEO, Mr. Booty has demonstrated strong leadership and has successfully executed on a number of key initiatives aimed at developing top performing games and improving financial performance, including reducing costs through studio consolidation, exiting underperforming licenses and rebalancing the product portfolio to focus on key licenses and owned intellectual property such as TNA iMPACT!, Blitz: The League, Mortal Kombat and Wheelman.

“Over the past two quarters we have made progress reducing costs, realigning our studios, and improving execution on our game launches,” said Mr. Booty. “Along with the rest of our management team, I am committed to continuing to drive this progress and maintain a sharp focus on the successful implementation of our plans for the fourth quarter and beyond.”

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