• 125 Achievements Earned
  • 40 Players Tracked
  • 69 Total Achievements
  • 16,046 Obtainable EXP
  • 1 100% Club

Every Faction abides to the Clover Treaty; a set of rules that take precedence above all else. But, the Elven Pact is a Faction which besides external struggles, suffers great internal tension as well.Two Tribes that have hated eachother for centuries, have now been forced by circumstances to share a city, and they've so far managed it without a civil war breaking out. This is thanks to a 3,tiered set of rules; Elven Laws, Divine Commands and Council Orders. Elven Laws revolve around peace,keeping between elves.Steal, lose a hand.Attack lose an arm. Kill, lose a head.This is enforced by the Capital Guard ; a military force who is bound by powerful oaths to both High Elvish and Dark Elvish gods to uphold these laws, oaths sealed by the Priests of each Pantheon. Divine Commands are who believe in them, and are offered as a guide to avoid divine punishment. Still, openly disrespecting a religion will get you face to face with the respective High Priest to decide your fate. Council Orders can only be refuse if the receiver believes they contradict the Clover Treaty, Elven Laws or their Tribe's Divine Commands. The Capital Guard or the appropriate High Priest judges the grounds for their disobedience and acts accordingly. This tight system of Laws makes most of Delasphos's inhabitants feel unwelcome at Inl and Onf Thenmar, and only visit if they have business with the Elven Pact.

2.50% Ultra Rare - 241.00 EXP

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