• 599 Trophies Earned
  • 105 Players Tracked
  • 25 Total Trophies
  • 8,667 Obtainable EXP
  • 1,260 Points
  • 7 Platinum Club
  • 7 100% Club
Trophy
Points
Rarity
Earned Date
  • Unlocked all Trophies!

    6.67% (763.00)
  • Complete all the tutorial levels

    94.29% (2.00)
  • Complete every challenge in the Beginner scenario

    39.05% (130.00)
  • Complete every challenge in the intermediate scenario

    16.19% (314.00)
  • Complete every challenge in the Advanced scenario

    13.33% (382.00)
  • Complete every challenge in the Quick Start scenario

    10.48% (486.00)
  • Complete every challenge in the Crippling Debt scenario

    9.52% (535.00)
  • Complete every challenge in the Room to Maneuver scenario

    7.62% (668.00)
  • Complete every challenge in the Full Unlock scenario

    7.62% (668.00)
  • Take out all three loans at the same time

    59.05% (86.00)
  • Successfully analyse at least 20 different effects within a single game

    32.38% (157.00)
  • Use a Hadron Collider

    22.86% (223.00)
  • Simultaneously sell one Pill, Cream, Syringe and Sachet

    23.81% (214.00)
  • Simultaneously own 5 active patents

    26.67% (191.00)
  • Purchase every available plot on a 3x3 or larger map

    18.10% (281.00)
  • Sell a product which contains four different active catalysts

    13.33% (382.00)
  • Sell a product which cures Alzheimer's Disease, Cures HIV and is a Cancer Vaccine

    13.33% (382.00)
  • Sell a product which Reduces Anxiety and Enocurages Anxiety

    15.24% (334.00)
  • Sell a product which Relieves Hypertension and Increases Blood Pressure

    36.19% (141.00)
  • Sell a product which Eases Asthma and Causes Breathing Difficulties

    18.10% (281.00)
  • Sell a product which Eases Migraine and Causes Headaches

    33.33% (153.00)
  • Sell a product which Combats Cancer and is a Carcinogenic

    13.33% (382.00)
  • Complete 20 challenges with an Expert rating

    9.52% (535.00)
  • Complete 20 challenges with a Master rating

    6.67% (763.00)
  • Include at least one random starting and disabled research in a custom game

    23.81% (214.00)