• 400 Trophies Earned
  • 58 Players Tracked
  • 31 Total Trophies
  • 19,925 Obtainable EXP
  • 1,335 Points
  • 1 Platinum Club
  • 1 100% Club
Trophy
Points
Rarity
Earned Date
  • Congratulations! You have collected all the trophies!

    1.72% (3349.00)
  • Lose the game with one human left.

    27.59% (209.00)
  • Try every dialogue option (except those introduced in the second campaign)

    1.72% (3349.00)
  • Control all types of mechanical arms simultaneously.

    8.62% (668.00)
  • Don't use a facility for two days straight.

    91.38% (63.00)
  • Have humans splattered over all possible facilities simultaneously.

    6.90% (835.00)
  • Finish the campaign while always choosing the first answer in dialogues.

    8.62% (668.00)
  • Dissolve 20 people in the Bioreactor simultaneously.

    10.34% (557.00)
  • Reach day 6 while never having less than 50% power.

    8.62% (668.00)
  • Survive for 6 days.

    44.83% (128.00)
  • Survive for 14 days.

    18.97% (304.00)
  • Survive for 20 days.

    12.07% (477.00)
  • Finish the campaign.

    12.07% (477.00)
  • Finish the first campaign with the \"Hardcore\" chip

    5.17% (1114.00)
  • Lose on the last day

    8.62% (668.00)
  • Kill 1000 puny humans throughout the game.

    24.14% (239.00)
  • Kill 10,000 puny humans throughout the game.

    10.34% (557.00)
  • Play the game 100 times.

    8.62% (668.00)
  • Breed fat conjoined zombies.

    8.62% (668.00)
  • Encounter all modifiers (except those introduced in the second campaign)

    8.62% (668.00)
  • Lose the game during a revolt.

    12.07% (477.00)
  • Lose the game without killing a single puny human.

    51.72% (111.00)
  • Get to Day 6 without improving the Power Generator.

    13.79% (418.00)
  • Produce 3000 power.

    68.97% (84.00)
  • Produce 36,000 power.

    34.48% (167.00)
  • Have more than half your puny humans starve at once.

    75.86% (76.00)
  • Get to Day 14 without losing a single puny human to starvation.

    15.52% (371.00)
  • Breed 30 humans before Day 2 ends.

    12.07% (477.00)
  • Get to Day 10 without buying new arms.

    12.07% (477.00)
  • Save a puny human a second before they perish from exhaustion.

    58.62% (98.00)
  • Finish the second campaign.

    6.90% (835.00)