• 34,213 Achievements Earned
  • 2,771 Players Tracked
  • 115 Total Achievements
  • 32,409 Obtainable EXP
  • 2,345 Gamerscore
  • 20 100% Club
Achievement
Points
Rarity
Earned Date
  • Built an automaton

    15
    54.46% (20.00)
  • Had an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time

    15
    17.57% (58.00)
  • Set up 2 Outposts in one playthrough

    15
    33.38% (32.00)
  • Had 4 Workshops doing research at the same time

    15
    32.77% (32.00)
  • Had 15 automatons at the same time

    25
    15.95% (64.00)
  • Had more than 650 people in the city at the same time

    15
    17.11% (60.00)
  • Finished a scenario without constructing Steam or Advanced buildings

    15
    8.55% (114.00)
  • Had 300 people living in the heat zone of a single Steam Hub

    15
    3.54% (239.00)
  • Had a fully upgraded Generator (power, range and overdrive)

    15
    39.08% (27.00)
  • Finished a scenario using only Hothouses

    15
    5.45% (168.00)
  • Finished a scenario using only Hunters

    15
    18.55% (55.00)
  • Finished a playthrough without building a single House or Bunkhouse

    25
    6.57% (143.00)
  • Finished a playthrough without building a single Tent

    15
    6.32% (148.00)
  • Had a workplace with efficiency greater than ... [200%]

    25
    12.99% (78.00)
  • Finished a playthrough without an Infirmary or House of Healing

    25
    18.91% (54.00)
  • Finished a playthrough with Charcoal Kilns as the only buildings that provide Coal

    25
    5.52% (166.00)
  • Finished a scenario never expanding the range of the Generator

    15
    11.66% (86.00)
  • Finished a scenario without building a single Steam Hub

    15
    6.13% (152.00)
  • In a city of at least 200, had automatons working in more than half of workplaces

    15
    8.37% (116.00)
  • Had 4 Coal Thumpers working at the same time

    15
    25.69% (41.00)
  • Provided an amputee with a prosthesis

    15
    53.70% (20.00)
  • In a city of at least 200 people, ensured everyone access to the Public House and a Fighting Arena

    15
    52.11% (20.00)
  • Had maximum hope and no discontent

    15
    37.96% (28.00)
  • Stayed in power after being threatened to be overthrown

    15
    55.61% (19.00)
  • Kept every promise made during a playthrough

    15
    19.52% (53.00)
  • Finished the Automaton Project

    25
    37.68% (28.00)
  • Improved Radical Treatment

    25
    58.17% (18.00)
  • Gave child workers extra rations

    15
    42.51% (25.00)
  • Finished the New Home scenario

    25
    43.49% (24.00)
  • Finished the New Home scenario on Hard difficulty

    45
    2.42% (317.00)
  • Accepted all groups of refugees in the New Home scenario

    15
    35.04% (30.00)
  • Didn't let anyone leave for London in the New Home scenario

    15
    25.48% (41.00)
  • Saved every person in Frostland in the New Home scenario

    25
    59.91% (18.00)
  • Finished the New Home scenario without crossing the line

    25
    2.09% (351.00)
  • Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork

    25
    6.03% (154.00)
  • Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard

    40
    1.88% (377.00)
  • Let the Londoners speak and had the last word

    15
    2.96% (274.00)
  • Dealt with the Londoners' graffiti peacefully

    15
    58.10% (18.00)
  • Dealt with the Londoners' thievery peacefully

    15
    4.22% (208.00)
  • Finished the Refugees scenario

    25
    13.14% (77.00)
  • Finished the Refugees scenario on Hard difficulty

    40
    1.95% (368.00)
  • Finished the Refugees scenario, accepting all the lords and resolving the class conflict

    25
    9.60% (102.00)
  • Rescued all of the fellow refugees coming to the City

    15
    14.47% (70.00)
  • Found the unknown ship in Frostland

    15
    11.95% (84.00)
  • Finished The Arks scenario

    25
    17.43% (59.00)
  • Finished The Arks scenario on Hard difficulty

    40
    2.27% (332.00)
  • Finished The Arks scenario, saving both cities

    25
    9.17% (107.00)
  • Saved all the Seedling Arks in The Arks scenario

    15
    16.96% (60.00)
  • Found New Manchester before Day 15

    25
    3.64% (234.00)

Survivor Mode DLC achievements

Achievement
Points
Rarity
Earned Date

The Fall of Winterhome DLC achievements

Achievement
Points
Rarity
Earned Date
  • Finished the Fall of Winterhome Scenario, sending all children to Dreadnought.

    25
    3.97% (218.00)
  • Finished Fall of Winterhome with fully upgraded Dreadnought filled with people

    25
    2.85% (282.00)
  • Finished the Fall of Winterhome scenario on Hard difficulty

    45
    1.48% (437.00)
  • Finished the Fall of Winterhome scenario in Survivor Mode

    40
    1.41% (450.00)
  • Finished the Fall of Winterhome scenario

    25
    7.87% (122.00)

Endless Mode DLC achievements

Achievement
Points
Rarity
Earned Date

The Last Autumn DLC achievements

Achievement
Points
Rarity
Earned Date
  • Built the Generator in The Last Autumn scenario

    25
    1.66% (408.00)
  • Built the Generator in The Last Autumn scenario in Survivor Mode

    40
    0.79% (606.00)
  • Built the Generator in The Last Autumn scenario on Hard difficulty

    40
    0.83% (593.00)
  • Built the Generator in The Last Autumn scenario before the last shipment

    25
    1.15% (504.00)
  • Had 4 Advanced Docks and 12 Reloading Stations working at the same time

    15
    0.90% (571.00)
  • Built the Generator in The Last Autumn scenario without setting up any Foragers' Camps

    15
    0.97% (551.00)
  • Built the Generator in The Last Autumn, employing people neither in Safe nor Deadly workplaces

    15
    0.76% (616.00)
  • Used Telegraph Station 20 or more times

    15
    1.34% (463.00)
  • Built the Generator in The Last Autumn scenario using no Coal consuming buildings

    15
    0.83% (593.00)
  • Built the Generator in The Last Autumn scenario with only convicts and engineers left at the end

    15
    0.76% (616.00)
  • Built the Generator in The Last Autumn scenario with only workers left at the end

    15
    0.76% (616.00)
  • Built the Generator in The Last Autumn scenario without anyone dying

    15
    1.08% (521.00)
  • Found generator parts meant for Winterhome and kept them

    15
    1.95% (368.00)
  • Built the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts

    15
    1.15% (504.00)
  • Built the Generator in The Last Autumn with breaks between construction phases shorter than a day

    15
    1.05% (529.00)
  • Built the Generator with no damage from storms in Endless Mode

    15
    1.26% (480.00)
  • Built the Generator before the weather changed in Endless Mode

    40
    1.08% (521.00)
  • Built the Generator and reached day 100 in Endless Mode

    15
    0.97% (551.00)
  • Built a Generator with all construction faults in Endless Mode

    15
    0.79% (606.00)
  • Built a Generator with all upgrades and no construction faults

    25
    1.26% (480.00)

On The Edge DLC achievements

Achievement
Points
Rarity
Earned Date