Give the Dwarven Trader what he is looking for.
Resurrect the Ancient Warrior.
Gain the favor of a God.
Find the source of magical energy in the Ruins on your first try.
Answer the Trickster's riddle correctly.
Discover the secret behind the Ancient Writings.
Win against the Gambler three times in a row.
Offer the Golden Nekker to a wishing well.
Free the Thing From the Box.
Have 5 or more Treasures in your deck.
Watch the credits till the end.
Finish your first run.
Lose your first run.
Win a battle with a point difference of at least 100.
Win a battle with a 1-point difference.
Play 7 cards in a single turn.
Have a unit with 100 or more power during a battle.
Win a battle without spending Energy.
Win 100 battles.
Win 10 battles.
Win a battle.
Complete a run in 30 minutes or less.
Finish a run on the Grandmaster difficulty.
Finish a run on the Master difficulty.
Finish a run on the Adept difficulty.
Finish a run on the Apprentice difficulty.
Finish a run on the Novice difficulty.
Reach Level 100.
Reach Level 50.
Reach Level 25.
Reach Level 15.
Reach Level 5.
Reach Level 1.
Defeat the White Dragon after destroying her Wings.
Defeat the High Prosecutor after disposing of his Enforcers.
Defeat the Failed Experiment without using the Serum.
Defeat every enemy.
Defeat the Failed Experiment.
Defeat the Mountain King.
Defeat the Mage Hunter.
Defeat the High Prosecutor.
Defeat the Swamp Monster.
Defeat the Fiery Fiend.
Defeat the White Dragon.
Unlock every other Achievement.