Escaping at the very first chance.
Leaving the house and all of the memory inside without a second glance.
Selling the house albeit with regrets of losing everything about his family.
Getting out from the house safely.
Leaving the house with the lingering spirit around.
Selling the house with complaints about the supernatural entity that resides there.
Having a hard bargain, but thankfully the house is finally sold.
Telling lies to the buyer to have the highest bargain.
Having a nostalgic trip by recalling the old moments in the house.
Staying together with her as a family once more.
Getting complaint from the next residents of the house.
Deciding to just live in the house because the house cannot be sold.
Turning the house into a courage test site for a reality TV show.
Leaving the offering ritual unfinished and running away cowardly.
Running away from her wrath when it is very close to just sell it away.
Ending up not selling the house, letting it be.
Thinking that selling the house is not possible in your current state.
Realizing that what matter the most is just cleaning the house up.
Letting the house in a mess, dirty and haunted.
Selling the house hastily resulting nothing.
Giving Nenden a chance to be at peace in the afterlife.
Getting married using the family ring, even though it feels wrong.
Ending up working at Dad's old plantation.
Getting followed by The White Lady for taking her beloved possession.
Seeking a help from a shaman to make Nenden rest in peace.
Taking drugs to be together again, but it's not your time yet.
Disrespecting the tree and those who live there.
Giving rude remarks about her possession.
Acquiring a new shamanic power.
Sleeping and ruining the three day plan.
Leaking gas ends up in great fire.
Hiding until morning is probably better for health.
Calling something it's not and triggering some other folks.
Getting shocked in the middle of hiding..
Being locked in the wardrobe and can't get out.
Retiring from the job and refusing a request to help someone.
Leaving the cemetery to escape from the madness.
Being irresponssible by leaving the cemetery without a notification.
Giving up the possibly best job ever.
Quitting to find another job available in the town.
Procrastinating the tasks as if they will be finished by themselves in the next day.
Being responsible by finishing all the tasks, but a mistake ruins it all.
Having a bad dream. It seems sleeping is not a way to end everything.
Leaving the village to pursue a dream job.
Ignoring the tasks given. Prepare to get scolded.
Having another plan. Life always needs challenges.
Showing bravery and hardwork is a plus point to be a gravekeeper.
Picking someone's favorite flower is rude, just prepare for the worst.
Running away from the cemetery with someone else's money.
Calling the local authority for safety.
Doing a careless gravekeeping job resulted in a massive fire accident.
Destroying one grave and another unknowingly, or mercilessly?
Forgetting a crucial fact can lead into a disaster, just like Cecep forgetting that he can't swim.
Trying to see more than our own ability, is it worth it?
Making money fast and getting rich easily like flipping one's hands.
Helping Indra to reach the peace in his eternal sleep.
Getting every ritual steps right, but not that perfect.
Leaving without finishing all steps of the ritual is a sign of imperfection.
Doing a good job as a gravekeeper, but missing one crucial item.
Getting married with a long love girlfriend.
Being too coward to stay and do the job as a gravekeeper.
Joining a cult. Let's hope it's not a weird one.
Getting buried alive inside one of the graves.
Staring too long at the ghost is always a bad thing.
Falling into a deep well and eventually die.
Going on with life without having anything to do with her Father.
Having a second thought about taking the inheritance.
Getting money solely from pawning grandfather's items.
Collecting the items for pawning but not get enough money.
Arriving at the pawnshop too late.
Becoming the master of the creature.
Starting life as a criminal.
Stealing from houses to houses.
Becoming the hero of the family.
Working hard but not enough.
Doing something helpful, but not to all.
Becoming a girl with a nice heart.
Regretting the decision to end everything.
Gaining nothing because of the heroic act.
Keeping more than one creature.
Killing two birds with one stone by selling it off.
Taking kris without respecting the spiritual owner.
Taking kris with permission from the kris' spiritual owner.
Acting disrespectful and taking a sacred ring without permission.
Taking the ring with a good intention.
Bringing a spear into your home carelessly.
Having a cleansed spear that can protect you from evil.
Disturbing the peace by taking a sacred, uncleansed sculpture.
Getting an antique, cleansed, sacred sculpture.
Owning a spiritual creature, but regretting it.
Feeling so done with the money and the spiritual creature.
Commiting an arson accidentally.
Wandering about and getting lost.
Getting trapped in another dimension. Watch out!
Being greedy and collecting all sacred items in the house.
Being careful by asking for a permission before getting all items, especially the sacred ones.
Attacked by an unknown being.
Arriving safely back to home without any scratch.
Knowing the secret behind your identity with your own effort to survive.
Managing to escape from the vicious attack.
Knowing the real story behind the dreadful attack.
Getting ready for the battle once and for all.
Becoming more mindful now after going through everything.
Leaving your loved ones for your own safety. Coward!
Looking for something too long until you get caught!
Trying to call your husband for help, but crashing to a greater danger instead.
Looking for a hiding place too long and being too careful.
Losing a battle because doing a list of wrong decisions.
Asking for other's help only for failling to survive.
Forgetting the real reason and instead, trying to find another source of power for your own greed.
Choosing an instant way to take your revenge.
Falling into despair and giving up halfway of the journey.
Staying too long in one place and does not immediately go towards the goal.
Failing to defeat the enemy who brings all the misery.
Getting the last step wrong.
Winning the journey in killing The Hungry Witch.
You have successfully finishing all the endings in Pamali. Kudos!