Defeat the first Sub-Boss in Stage 5.
Defeat the second Sub-Boss in Stage 9.
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending.
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering.
Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan).
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan).
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge.
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge.
Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge.
Get a Score of 500.000 in 60 seconds (cumulative).
Win a Round without jumping against a Sub-Boss in Stage 5 or 9.
Win a Round without blocking against a Sub-Boss in Stage 5 or 9.
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9.
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9.
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9.
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9.
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds.
Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer]
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only).
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws).
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog).
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM).
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM).
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM).
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo.
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM).
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM).
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM).
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves).
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog).
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground.
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds]
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active.
Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM.
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round.
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times.
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter.
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds).
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter.
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times.
Get 10 First Attacks without losing a Match.
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round.
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds.
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds.
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match.
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character.
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character.
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM.
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match.
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage.
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP.
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard.
Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times.
Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times.
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'.
Win a Round by... ...3 seconds... ...against a opponent in Stage 5.