Receive an elected official's moral support.
When solving a puzzle, find what's needed the first time around.
You managed to leave the clinic's psychiatric ward.
During a discussion, use an irrefutable argument that you obtained by exploring.
You took the plunge for the good of the migration…
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
Find out about the region's dark past.
Admit you've wanted to ever since you left Valadilène…
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
Your efforts have restored a mechanical masterpiece to working order.
Receive an old friend's congratulations by helping him before he asks you to.
Get your old reflexes back to make an elected official give in.
You've reached Valsembor despite your pursuer… and the red tape!
Tell one of your traveling companions how much you like them three times.
See beneath the surface to convince a survivor to help you.
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand.
You set off a strange migratory mechanism without being asked to do a thing…
Pass your medical visit.
When solving a puzzle, start the mechanism you're asked to without stalling a single time.
The redemption of a great sailor saved you from a legendary assailant.
You've preserved an ally's cultural integrity…
You've completed this part of your journey… But what does the future hold in store for you?
When solving a puzzle, make a perfect duplicate on the first try.
You showed the soldiers that cunning is always better than force.
You and the Youkols can count on new allies in Valsembor.
Admit you like it…
Prove to the clinic staff that you're right despite everything.
While exploring, perform 5 optional actions that influence your progress.
You fled the clinic and saved the tribe from great peril.
Become friends with two of the clinics old hands.
Think twice before speaking.
The spirits have given you their blessing… and quite a trip!
You came round in a really strange institution…
Get rebuffed three times by the same character.
You took the advice of an injured ally.
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations.
You enabled the Youkol migration to set off again.
Admit it: you didn't see that one coming…
Listen to two people tell you the story of a local legend.
Find 15 points on interest in items in your inventory.