Complete the game
Prank call Club Temba
Read the two magazines on the Armando Co office
Reach port
Escape from prison
Get thrown out from Club Temba
Escape from Port Artue
Bring fire to Moe and Vince
Change the lighthouse's lamp
Give the Navigation Guide to Morten
Give a new wheel to Reynolds
Use the crane to rescue Kito
Obtain the steamy tape
Recover the journal