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Wonderbook: Book of Spells
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Wonderbook: Book of Spells trophies
Display the virtues required to master the 'Book of Spells'.
Swish and Flick
Successfully cast the Levitation Charm.
Re-pot the Mandrakes in the Levitation Charm practice.
Successfully cast the Water-Making Spell.
Successfully cast the Unlocking Charm.
Successfully cast the Wand-Lighting Charm.
Fend off the Devil’s Snare in the Wand-Lighting Charm practice.
Teach us something please
Pass Chapter 1 test and prove you know the first set of wizard values.
Successfully cast the Fire-Making Spell.
Fight fire with fire
Defeat the dragon in the Fire-Making Spell practice.
Successfully cast the Bird-Conjuring Charm.
Successfully cast the Revealing Charm.
Extra pumpkin pie
Successfully cast the Engorgement Charm and Shrinking Charm.
Pick on someone your own size
Help the Knarls teach the Gnomes a lesson in the Engorgement Charm and Shrinking Charm practice.
If you’ve a ready mind
Pass Chapter 2 test and prove you know the second set of wizard values.
Successfully cast the Gouging Spell.
Find some treasure buried by the Nifflers in the Gouging Spell practice.
No need for Spellotape
Successfully cast the Mending Charm.
Practical Household Magic
Successfully cast the Scouring Charm.
Successfully cast the Shield Charm.
Unafraid of toil
Pass Chapter 3 test and prove you know the third set of wizard values.
Successfully cast the Summoning Charm.
Summon the wizard chess pieces in the Summoning Charm practice.
Successfully cast the Severing Charm.
Successfully cast the Impediment Jinx.
Stop right there!
Stop the Gnome in the Impediment Jinx practice.
Successfully cast the Hardening Charm.
On Solid Ground
Foil the Nifflers in the Hardening Charm practice.
By any means...
Pass Chapter 4 test and prove you know the fourth set of wizard values.
Successfully cast the Disarming Charm.
Successfully cast the Reductor Curse
Successfully cast the Stunning Spell.
Defeat the wizards using the duelling spells in the practices for Shield Charm and Disarming Charm.
Successfully cast the Patronus Charm.
Make your Patronus appear in the safety of the classroom.
Pass Chapter 5 test and prove you know the final set of wizard values.
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