• 1,032,287 Achievements Earned
  • 35,256 Players Tracked
  • 174 Total Achievements
  • 52,763 Obtainable EXP
  • 41 100% Club
Achievement
Rarity
Earned Date
  • Colonize a planet

    93.85% (14.00)
  • Earn a total Mineral income each month above 250

    58.90% (23.00)
  • Earn a total Mineral income each month above 1000

    34.74% (38.00)
  • Store/have 1000 EC

    95.74% (14.00)
  • Store/have 5000 EC

    82.62% (16.00)
  • Establish a Federation

    43.15% (31.00)
  • Upgrade your capital to an Imperial Complex

    52.60% (25.00)
  • Have 3 other Empires as vassals

    24.19% (54.00)
  • Survey one of each basic planet class

    72.70% (18.00)
  • Have an Empire total fleet power of 100,000+

    44.11% (30.00)
  • Terraform a planet

    50.44% (26.00)
  • Build a Robot Pop

    62.22% (21.00)
  • Uplift a species

    30.94% (42.00)
  • Genetically alter a species (not uplift)

    47.33% (28.00)
  • Build a fleet with a total fleet size above 120

    53.35% (25.00)
  • Conquer another species' homeworld

    55.26% (24.00)
  • Research a Rare technology

    78.89% (17.00)
  • Research 15 Rare technologies in a single game

    51.74% (26.00)
  • Successfully negotiate a trade deal

    68.11% (20.00)
  • Win a War against another Empire

    55.87% (24.00)
  • Successfully capture an extragalactic matriarch

    5.81% (198.00)
  • Destroy the portals employed by the invaders from another time and space

    17.04% (75.00)
  • Develop the means to prevent nefarious infiltration

    8.72% (139.00)
  • Win the game through any victory condition

    21.59% (60.00)
  • Hatch the egg

    10.64% (116.00)
  • Birth a new universe

    8.50% (142.00)
  • Defeat a horrifying invader

    18.56% (69.00)
  • Restore an ancient warship

    18.06% (71.00)
  • Take a trophy from a stellar being

    5.99% (193.00)
  • Destroy a wraith

    13.15% (95.00)
  • Uncover the secrets of an ancient fortress

    14.96% (85.00)
  • Support the Artisan Troupe for 10 years

    31.26% (42.00)
  • Recruit a scientist from the Curators

    27.01% (48.00)
  • Purchase a rare resource from the Traders

    30.20% (43.00)
  • Destroy an Enclave

    11.60% (107.00)
  • Lead the non-aligned powers to victory against an Awakened Empire

    3.26% (317.00)
  • Have a ringworld section as your capital

    12.27% (102.00)
  • As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops

    11.79% (105.00)
  • As a xenophobic Empire, purge all other sentient species from the galaxy

    4.90% (229.00)
  • Own a planet with at least 10 different species on it

    33.18% (39.00)
  • As a materialist empire with at least 200 Pops, have at least 75% of the Pops be robotic

    14.43% (87.00)
  • As a pacifist Empire, be at peace for 200 consecutive years (crises do not count as wars)

    6.30% (185.00)
  • As a xenophile Empire, have migration treaties with at least 10 other Empires

    8.84% (137.00)
  • As a spiritualist Empire, own 4 holy worlds

    3.22% (320.00)
  • Have your ruler be of a different species class than your founding species

    30.76% (42.00)
  • Receive a gift from a Fallen Empire

    34.43% (38.00)
  • Open up a shielded world

    13.41% (94.00)
  • Enlighten a Bronze or Stone Age civilization

    8.09% (148.00)
  • As a humanoid species, infiltrate the homeworld of pre-FTL reptilians

    4.01% (269.00)
  • Terraform a planet into a gaia world

    17.57% (73.00)
  • Find the home system of a Precursor Empire

    54.93% (24.00)
  • Invade pre-FTL Earth while it is in the midst of a world war

    2.78% (357.00)
  • Return a long-dead species to life

    29.92% (44.00)
  • Close the loop, or don't

    10.69% (115.00)
  • Have access to ten different Strategic Resources

    49.59% (27.00)
  • Construct a complete Dyson Sphere

    20.88% (62.00)
  • Construct a complete Ring World

    15.97% (80.00)
  • Construct a complete Sentry Array

    21.74% (59.00)
  • Construct a complete Science Nexus

    24.28% (53.00)
  • Breach the Shroud

    20.21% (64.00)
  • Evolve into perfect, immortal machines

    13.91% (90.00)
  • Genetically modify a species to possess traits worth 7 points

    16.85% (76.00)
  • Own a Habitat station in a Black Hole system

    14.93% (85.00)
  • As an Egalitarian empire, have at least 500 Pops living under Utopian living conditions in your Empire

    7.66% (156.00)
  • Keep at least 5 different species as livestock in your Empire

    9.29% (131.00)
  • As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.

    8.56% (141.00)
  • As a Driven Assimilator, own cyborg Pops of at least 5 different species.

    7.66% (156.00)
  • As a Rogue Servitor, own at least 10 Pops from Fallen Empires.

    3.15% (325.00)
  • Shut down the Contingency plan.

    8.15% (147.00)
  • Terraform a planet into a Machine World.

    13.77% (91.00)
  • Use a World Cracker to destroy another Empire's capital planet

    11.21% (110.00)
  • Defeat a Fallen Empire's Titan fleet with a Titan of your own

    12.56% (99.00)
  • Destroy another Empire's Colossus while it is in the process of firing on a planet

    1.97% (454.00)
  • Own 200 Starbases (Outposts are counted)

    21.80% (59.00)
  • Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators

    3.37% (309.00)
  • Own 4 active Gateways

    24.97% (52.00)
  • Own a Citadel with 40k fleet power

    31.35% (42.00)
  • Unlock all 42 Traditions

    35.94% (37.00)
  • Explore a Natural Wormhole

    42.93% (31.00)
  • Kill the Great Khan in battle

    12.18% (102.00)
  • Destroy the Scrapper Bot

    13.70% (92.00)
  • Slaughter the Voidspawn

    10.57% (117.00)
  • Hunt the Tiyanki Matriarch

    13.82% (91.00)
  • Befriend a Space Amoeba

    22.65% (57.00)
  • Unseal the path to the L-Cluster

    24.50% (53.00)
  • As a Corporate empire, have a branch office on 5 different empires' capitals

    7.57% (157.00)
  • I won the Galatron and all I got was this lousy achievement

    3.17% (324.00)
  • Have a planet with at least 100 Pops

    37.35% (35.00)
  • Build a Mega-Art Installation in a nebula system

    5.80% (198.00)
  • Build a Matter Decompressor

    13.61% (92.00)
  • Build a Strategic Coordination Center

    17.10% (75.00)
  • Earn at least 1000 Energy Credits per month from trade

    26.56% (49.00)
  • Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)

    17.97% (71.00)
  • Be a biological Hive Mind with at least 1000 drone Pops

    8.52% (142.00)
  • Build an Interstellar Assembly

    15.99% (79.00)
  • 37.06% (35.00)
  • In one game, find 5 Relics from Ancient Relics Story Pack

    10.80% (114.00)
  • Successfully investigate an archaeological site

    48.70% (27.00)
  • Complete the Baol Precursor chain

    15.72% (81.00)
  • Complete the Zroni Precursor chain

    9.03% (135.00)
  • Capture the Galatron from another empire

    1.32% (582.00)
  • Study Minor Artifacts and discover a random technology

    25.48% (51.00)
  • Use the active effect of a Relic

    34.94% (38.00)
  • Have 100 Minor Artifacts

    27.80% (47.00)
  • Be a founding member of the Galactic Community

    44.71% (30.00)
  • Level up your Federation

    28.12% (46.00)
  • Be the leader of a max level Federation

    8.26% (146.00)
  • Build a Juggernaut

    21.78% (59.00)
  • Construct a complete Mega-Shipyard

    18.37% (70.00)
  • Refuse to belong to any club that would have you as a member

    2.08% (438.00)
  • Have a Diplomatic Weight of over 9000

    35.03% (37.00)
  • Have all eight ethics represented within your Federation

    8.03% (149.00)
  • Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it

    1.64% (511.00)
  • Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed

    2.27% (413.00)
  • Destroy the Galaxy

    5.36% (212.00)
  • Become the Galactic Emperor

    6.50% (180.00)
  • Lead a rebellion that successfully deposes the Galactic Emperor

    0.84% (733.00)
  • As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term

    1.87% (470.00)
  • Complete a mutually friendly First Contact with an empire with no negative incidents

    30.55% (43.00)
  • Vivisect an alien

    7.87% (152.00)
  • Start a full fledged first contact war before communications have been fully established

    8.79% (138.00)
  • Disavow all knowledge of an Asset during an Operation

    10.57% (117.00)
  • Have an Intel Level of 100 on five different empires simultaneously

    12.57% (99.00)
  • Complete at least ten distinct operations during a game

    1.23% (605.00)
  • Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    8.65% (140.00)
  • Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    1.52% (535.00)
  • Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

    2.07% (439.00)
  • Have a tier 3 subject of each Specialist type simultaneously.

    1.78% (485.00)
  • Modify a vassalization contract.

    10.76% (115.00)
  • Be the patron of three maximum sized Mercenary Enclaves.

    1.40% (562.00)
  • Reduce, reuse, recycle.

    1.08% (649.00)
  • Same as the old boss.

    0.45% (930.00)
  • As a Subterranean empire, dig too deep, but prove yourself worthy.

    1.00% (675.00)
  • As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

    0.98% (681.00)
  • As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    1.21% (610.00)
  • As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    0.49% (905.00)
  • Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    0.87% (721.00)
  • As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    0.64% (823.00)
  • Win the game as a machine uprising.

    0.38% (978.00)
  • As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    1.32% (582.00)
  • As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    0.40% (964.00)
  • As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    0.40% (964.00)
  • Consume another empire’s desert homeworld.

    0.54% (876.00)
  • As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.

    1.03% (665.00)
  • As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.

    0.47% (918.00)
  • As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    0.92% (703.00)
  • As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    0.61% (838.00)
  • As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    0.46% (924.00)
  • Drench a Fallen Empire’s holy world.

    0.56% (865.00)
  • As an angler empire, provoke a Fallen Empire into declaring war on you and win.

    0.68% (803.00)
  • Own 13 dragons and have them in your capital system.

    0.52% (888.00)
  • Find the true ending of The Order’s noble quest.

    1.46% (548.00)
  • As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    0.49% (905.00)
  • Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    0.57% (859.00)
  • As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

    0.64% (823.00)
  • As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

    0.29% (1046.00)
  • Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.

    0.41% (957.00)
  • Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

    0.70% (794.00)
  • Research 12 pre-FTL Insight Technologies.

    1.00% (675.00)
  • Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.

    0.29% (1046.00)
  • Have 10 colonies without ever discovering Hyperdrives.

    0.76% (767.00)
  • Declare a war with a cloaked military fleet already in the primary target’s capital system.

    1.13% (633.00)
  • Have at least 10 pops of your primary species on display in Alien Zoos within your empire.

    0.32% (1022.00)
  • Discover Keides' Origin.

    0.57% (859.00)
  • Terraform 3 planets with Azaryn.

    0.60% (843.00)
  • Have 6 different Ethics on the Council.

    0.47% (918.00)
  • Requires 5 Council members that are at at least 100 years old.

    4.57% (242.00)
  • Overthrow the Ruler in a Civil War during the Under One Rule Origin.

    0.35% (999.00)
  • Liberate 3 different empires while having Crusader Spirit Civic.

    0.39% (971.00)
  • Explore an Astral Rift.

    2.50% (385.00)
  • Explore 5 Astral Rifts in one game.

    1.97% (454.00)
  • Construct a Dimensional Lock.

    0.73% (780.00)
  • Claim the Eternal Throne.

    0.54% (876.00)
  • make friends...

    0.39% (971.00)