by David Sanchez on January 2, 2013 @ 12:00 pm
Longtime Pikmin aficionados will remember that the original game had some pretty strict time limits, creating an experience that was still fun though certainly a bit hectic. The sequel, Pikmin 2, removed the time limits, and plenty of players praised the game for this new direction. With Pikmin 3, we may see some of the “stress” from the first game return at the behest of producer Shigeru Miyamoto, reports Official Nintendo Magazine.
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1,” Shiggy told GamesMaster. “Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”
It would seem Miyamoto is a fan of the more grueling time limits imposed in the first Pikmin. I like the idea of Pikmin 3 adding more ruthless challenge and pressure, but I also think that maybe the game can welcome both schools of play. Perhaps players should be able to choose whether they want to enjoy the game with time limits or without.
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Read more: Shigeru Miyamoto Confident in the Success of Wii U’s ‘Long Future’, Pikmin 3 Swarms to Wii U in Spring 2013, Miyamoto: Metroid, Star Fox Would Be Great on Wii U, Miyamoto Evades 3DS Redesign Talk, Says Nintendo Is Looking Ahead to Next Handheld Generation, Miyamoto: PS Vita Is Powerful But Lacks Games