by David Sanchez on August 8, 2013 @ 12:38 am
Bayonetta 2 is easily one of the biggest titles headed to the Wii U. Admittedly, the partnership between Nintendo and developer Platinum Games has garnered somewhat of a surprised reaction. Still, the studio has stated that working with Nintendo has been quite the awesome experience due to the fact that the publisher isn’t getting in the way of the development process.
“They know a lot about games, and they’ve been really great to work with,” said Producer Atsushi Inaba in an interview with Gamasutra. ” Our relationship so far with Nintendo hasn’t been very long, but so far it’s been a great experience. Not to say that we won’t have some serious fights over things later, but so far it’s been good.
“Working with Nintendo, one thing that comes out of that is that we’re not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever. The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that’s actually a little bit unnerving, working with people who are such perfectionists in that sense.”
Director Yusuke Hashimoto echoed similar sentiments: “Actually the spec hasn’t changed at all. Really, Nintendo has been more as an observer, and really good to just let us do our work, but to point out some minor things throughout the course of development.”
It’s great to know that Nintendo isn’t messing with Platinum and the formula of Bayonetta 2. Then again, the company’s usually pretty good about things like that. When you really think about Nintendo’s high level of professionalism and Platinum’s dedication to creating rad games, you’ve got quite the great partnership. It’s things like this that make it easy to be stoked about both Bayonetta 2 and The Wonderful 101.
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