by March 7, 2011 @ 12:57 pm
Sony says it made collaborating with partners a key priority during the development of NGP, noting that it went through “several iterations” of the platform as a result of feedback. According to SCE Worldwide Studio boss Shuhei Yoshida in a recently published interview, this approach is reminiscent of the stance the company took when designing the PSOne:
The input of other developers outside of WWS has been essential for us to make final decisions on NGP. As a result of this, we went through many iterations of NGP. It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product. It’s almost as if SCE has gone back to basics, which should be a good thing.
Judging from the various complaints developers voiced with PSP over the years, placing a priority on external input was a smart move. Here’s hoping Sony’s open attitude pays off.
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