PSP Quake v1.1

by Mike Bendel January 13, 2008 @ 7:15 pm


Developer jurajstyk has updated his excellent homebrew port of id Software’s Quake to version 1.1. PSP Quake is an original port based on the work of Peter Mackay and Chris Swindle.

Changes in version 1.1 include an option to enable vertical synchronization (VSync) and dithering, as well as additional analog stick controls such as analog stick strafing and various bug fixes. Hit the jump for the complete changelog.

* Fixed bug that prevented changing sky texture between levels (HW rendering only)
* Fixed z-buffer related bug when rendering sprites (HW rendering only)
* Added options to turn on vertical synchronization and dithering (HW rendering only)
* Reorganized options menu (Select ‘more options’/’less options’ to switch options list)
* Added more options for analog stick controls
* Added analog stick strafing (while you hold stafe button or always if allowed in options menu )
* Configurable heap size
* MP3 playback changed from madlib library to playback trough module in firmware
* New command line options
* Simple startup screen to choose game mod directory, heap size and cpu clock (use -prompt command line option)

Download PSP Quake v1.1

As with previous releases, please note that either a shareware version or full retail copy of Quake is required to play.

PSP Quake 1 Package [Jurajstyk]

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