Wii U Has Injustice Developer Stumped

by David Sanchez July 18, 2012 @ 11:24 pm

It seems fighting games are a bit tricky to develop for the upcoming Wii U. Tekken designer Katsuhiro Harada recently stated that using the Wii U GamePad could prove to be “distracting” for fighting games. Now it looks like Mortal Kombat creator Ed Boon is echoing the same sentiments. Speaking to Polygon, the creative director for NetherRealm Studios explained how he wants to avoid making a game that feels gimmicky.

“Right now, all the systems are in parity with the same feature sets,” said Boon. “We’re obviously going to have some conversation about the Wii U’s unique controller and how to use it in a fighting game that’s not just a gimmick. I don’t want to just have a touchscreen that shows all the secret moves and you just press them to fire them off. Thankfully the game isn’t out until next year, but it’s certainly not something that we’ve cracked yet.”

It’s scary to think that developers are having a tough time cracking the nut that is the Wii U GamePad. Here’s hoping we get some solid fighting experiences on the Wii U, though. Some folks may argue that the traditional Wii U Pro Controller should be utilized for certain titles. While that would be cool, it’s kind of annoying to think that people will have to purchase the controller just to enjoy games that they would be having fun with otherwise. I guess we’ll have to wait and see what developers can come up with.

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