Team Fortress 2 Heavy Update Is Live

by Mike Bendel August 19, 2008 @ 5:38 pm


After weeks of teasing and mini-reveals, the long awaited Heavy class update for Team Fortress 2 is now officially live, boasting more than 20 gameplay tweaks and bug fixes, along with new maps and content.

Downloaded automatically upon launching Valve’s Steam service, the freely available update packs 35 new achievements, a Counter-Strike style Arena game mode and 2 new maps — Badwater Basin and cp_steel, in addition to three unlockable weapons — the Natascha, Sandvich, and Killing Gloves of Boxing.

The full list of changes made in the update can be view after the jump. We had some trouble accessing Steam a few minutes ago, presumably due to the update’s release, but everything seems to be running smoothly now.

Added 3 Heavy unlockables

* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements

Added Arena game mode

* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added 2 new maps

* Badwater Basin, a new payload map
* cp_steel, a community map by Jamie “Fishbus” Manson

Changes

* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg’s uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps

Bug fixes

* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn’t get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps

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