Get your closest person out of the orphanage.
Release the specters and leave their jailer behind.
Leave the shelter, and let its specters to be under control.
Stay at the orphanage to keep an order in it.
Leave the orphanage after the first sign of danger.
Spend two minutes in a row in the closet.
Light 10 candles.
Cook soup for dinner.
Go down on the bottom of the pool.
Listen some radio.
Prepare an aqua regia.
Run away from the pursuer after he noticed you.
Use the lighter for the first time.
Find 10 different drawings.
Make sure that the lighter burns for 7 minutes in a row.
Open the mysterious wardrobe.