You were born for this.
Will they still remember you?
A crisis has brought you back into active service.
Choose to cover up an inconvenient crime.
See justice done, regardless of the cost.
Uphold the Rendowers! Expel the Point-Ears!
Seize control of the Shipping Exchange by force.
Help an engineer drive off the Wulframite fleet.
Retake the shore batteries as quickly as possible.
Become one of Queen Isobel's senior officers.
Ensure that the city stands behind the Duke of Wulfram.
Arm the Wulframite forces with Takaran weapons.
Lead a desperate charge against overwhelming odds.
Side with the Duke of Wulfram, and bring your regiment with you.
Sabotage the Duke of Wulfram's cause without being discovered.
Take drastic measures to outmanoeuvre the Duke of Wulfram.
Luckily, you had your pieces on you.
Rent a townhouse at a truly extortionate rate.
Generations from now, they'll call it networking.
It's best to get a professional for this.
If you can't trust family, who can you trust?
Appoint your brother-by-marriage to manage your estate.
Give Karol of Loch a home in exile on your estate.
Join the Army Reform Commission.
Help kill the Army Reform Commission.
Do your part to limit the Army Reform Commission.
Ensure the Army Reform Commission completes its work in full.
Refuse to let the Antari settle on your lands.
Get your tenants to accept the Antari refugees.
Turn the tables on the Roadsmen plaguing your fief.
Help Lord Renard become a Knight of the Red.
Keep Lord Renard's respect and affection.
Throw a ball.
-One instituted in the time of great innocence?
March with your tenants to deliver their petition to the Crown.
Link your estate to a canal.
Enclose your fief's common land.
Open a manufactory powered by a vapour engine.
Pay your manufactory's workers as little as possible.
Pay your manufactory's workers as much as possible.
Supply the navy with timber from your yard.
Establish a horse breeding farm.
Breed warhorses for your old regiment.
Establish an apple orchard with a cider press.
Establish an Intendancy coastal station.
Establish a smuggler's port.
Complete a major estate project before turning 35.
Investigate a crime, perhaps even solve it...
No, you won't have an assault rifle.
Charity has its purposes.
The Intendancy will never help you.
Take a little risk...
Get into the Rendower Club by falsifying your bloodline.
Win a debate at the Reform Club.
Profit from a money-making scheme in the Shipping Exchange.
Convince officers of the Northern Fleet to switch sides.
Join the Overseas Club.