by David Sanchez on July 16, 2012 @ 4:17 pm
Sony revealed some major details regarding indie hit Limbo on the PlayStation Network. According to Edge, a company exec gave a talk at the Develop Conference, saying that Sony wanted to own the rights to the IP. So what did developer Playdead do? It took Limbo to Microsoft, secured a deal, and released the game on Xbox Live Arcade to wide critical acclaim and massive financial success.
“I maybe shouldn’t say this, but we had issues when we were trying to sign Limbo because of the IP,” said Sony Computer Entertainment Executive Producer Pete Smith. “There are obvious benefits to keeping it, but also to giving it up: you’re way more likely to get the deal. Sometimes all we want is protection so [devs] don’t make a game, finish it then go to one of our rivals. We look at IP on a case by case basis. With a bit of common sense, you can find common ground.”
Limbo launched on Xbox Live Arcade in July 2010, and it sold remarkably well, hitting the one million sales mark before the end of 2011. One year after its initial launch, the dark puzzle platformer would make its way to the PlayStation Network, where it managed to fare really well once again. The fact that Limbo succeeded on both platforms speaks volumes of its quality and popularity. But I bet Sony was quick to realize its derpy decision the moment it saw those sales on Xbox Live.
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