Darksiders 3: Keepers of the Void DLC Review

by David Sanchez October 1, 2019 @ 9:52 am

Reviewed on PlayStation 4

Darksiders 3 was a bit of a departure for the apocalyptic action-adventure franchise that won over audiences back in 2010. When the first game launched nearly a decade ago, it drew comparisons to Nintendo’s Legend of Zelda series. The latest entry was more akin to From Software’s Souls games, but it was a winner in its own right. It was arguably the weakest game in the Darksiders series thus far, but it was by no means a bad game. It was actually pretty damn great.

Nearly a year after its initial release, Darksiders 3 has received a substantial DLC drop with Keepers of the Void. The game’s previous paid content, The Crucible, was a basic hoard mode that was fine but lost its luster really quickly. Keepers of the Void is a much more meaningful update, and it circles back around to that original Zelda style of gameplay that the series was inspired by. Straight-up, it’s some of the most fun you’ll have with Darksiders 3.

Enter The Void

You can access The Void by speaking with everyone’s favorite slimeball demon merchant, Vulgrim. It turns out an ancient evil is messing around in his Serpent Holes, making it difficult for Vulgrim to travel around trading souls and living his best (sleazy) life, so he asks Fury to help him out. Fury begrudgingly accepts — after all, there are various rewards to be found.

Among these rewards are new items, a new weapon, and the Abyssal Armor. But really, the biggest reward is the content itself. Keepers of the Void is a lot of fun, and even if it didn’t contain any perks in the form of weapons and armor, it would be well worth playing either way.

New Life

I had been wanting to revisit Darksiders 3 for quite some time, and Keepers of the Void gave me a solid reason to do just that. The DLC doesn’t waste any time in throwing you into the fold, so if you’re rusty like I was, you’ll have to brush up on your skills, which shouldn’t take too long.

Keepers of the Void blends God of War-esque movement and platforming with puzzles that feel in line with The Legend of Zelda. Throw in a little Devil May Cry-styled combat, and you’ve got a mix of great gameplay elements that, while borrowed from other franchises, seamlessly combine to create a vastly enjoyable run through a hellish landscape.

You can probably get through Keepers of the Void in about four or five hours, but that time might just feel like 30 minutes. This is due to just how tightly the DLC is designed. You’re constantly moving, taking out baddies, and solving intuitive puzzles. There’s nary a dull moment, making this piece of add-on content superior to the base game in a lot of ways.

By keeping its world self-contained, Keepers of the Void ensures that you’re always engaged. It’s hard to get lost, and with more singular, structured goals in place, this is some of the most engaging gameplay in the entire game.

For just $13, you’ll get some of the best content in Darksiders 3. Keepers of the Void is a great deal of fun, it’s designed quite expertly, and it keeps you enthralled the entire time. If you’ve been looking for a reason to revisit the latest in the Darksiders series, and even if your reaction to the base game was lukewarm, there’s plenty here to get excited about. Keepers of the Void is an absolute blast to play.

Score: 9 out of 10

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