• 297 Achievements Earned
  • 59 Players Tracked
  • 100 Total Achievements
  • 20,127 Obtainable EXP
  • 0 100% Club

Steam Price History

Store Description

3Buttons is a short free-to-play platformer where you will only need three buttons to play!

Choose between three different geometrical shapes; Sphere, Capsule, and the dreaded Cube.

There are three different campaigns, in each you can submit your High Score for the global leaderboards!

Good luck.

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To report bugs or to contact the developer, visit ''.

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Shapes:

Choose between three different geometrical shapes, each with its own difficulty level:

  • Sphere - The easiest way to play. Small and perfectly symmetrical.
  • Capsule - Slightly harder than the Sphere as it has a 'wobbly' effect.
  • Cube - Practically impossible after Level1. Only exists for the real try-hards out there.


Game Modes:

Choose between three different game modes:
  • Normal - When you die you will respawn at the start of the level.
  • Speedrunner - No respawn. However, if you beat the game your result will be added to the High Scores.
  • Sanbdbox - A Scene Selector where you can play specific levels again.


Other Features:
  • Bindings - Allows the user to customize its input keybindings.
  • Cutscenes - Before each level there is a short cutscene highlighting the the architecture of the level.
  • Original Music - All of the music was composed directly for this game.
  • Native FPS-Counter - Press 'T' to toggle the native fps-counter.
  • Graphic Settings - There are three different graphic settings: LOW, MEDIUM, and HIGH.
  • Resolution/Framerate Ambivalence - The game should work on all resolutions and framerates.

The game will forever be completely free-to-play.
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KNOWN ISSUES
* The cutscenes seem to not play properly on Linux devices.


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About the game as a project

My name is John 'Flex' Segerstedt, currently a software engineering student studying at CTH, and this game was designed and developed by me during the summer of 2018 using Unity.

I hope you enjoy the game, as I enjoyed making it, and if there is some glaring bug that is a must-fix then don't be afraid to report them on ''.