• 20 Achievements Earned
  • 5 Players Tracked
  • 10 Total Achievements
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Store Description

This is my first game and it is pretty rough : (. Leaving it up to document my journey but I don't recommend playing it 😭. See more below.

The game is a physics-based platforming game in which you escape a virtual maze. Solve some mini puzzles, fight some mechanic-based bosses and perform awesome physics based platforming skills using jumping and grappling.



The physics based elements were the primary focus of gameplay, hopefully you will enjoy them


The bow is also a big focus, both for grappling and fighting certain enemies. Getting the aiming to work with both controller and mouse was a challenge but hopefully it is fun to use



There are some casual platforming elements but mostly a more challenging precision platforming experience. The game was created for a younger relative who is pretty good at platforming which was the inspiration. It also has some timed modes where the player can challenge their skills after completing the campaign with leaderboards.



Troubleshooting:

The game was created using the Xbox Controller as the primary input device. Testing in this regard is a bit limited but it should work with most controllers as long as they have triggers available. Keyboard and mouse is not supported.

The minimum requirements suggest a dedicated GPU and I think that is for the best. The game has been tested on laptops with integrated graphics and it will work at lower resolutions but might not be a very good experience. Although the game itself isn't that graphically intensive, I was trying to learn Unity's overlay camera system combined with Post Processing on each overlay, it does push the GPU fairly hard. Testing in general has been somewhat limited due to the available devices available at the time.

SteamDeck performance is pretty solid from my testing.


Thank you