• 25 Achievements Earned
  • 1 Players Tracked
  • 52 Total Achievements
  • 50 Obtainable EXP
  • 0 100% Club

Steam Price History

Store Description

Latest Content Update

Latest content update notes

Updated 1/2/2020

New Content


New Patrol Mechanics: Dock Room Changes
  • Dock rooms now spawn two of four different options
  • Available options are hull repair, max hull health boost, temporary hull boost, and granting a single use super.

New Patrol Mechanics: Single Use Supers
  • Players can now get single use supers to use in patrol mode.
  • These supers allow players to quickly clear rooms, or escape certain death. They are especially helpful for boss fights.

Equipment Mechanics: Unlock via achievements
  • Multiplayer ships/designs are now unlocked by completing in-game achievements.
  • Equipment in Patrol modes is not unlocked by completing in-game achievements.

Updates

  • Adjusted starting zone positions for single player maps.
  • Removed legacy control keybindings from the game.

Fixes

  • Fixed lighting issues which affected all maps.
  • Fixed colliders on the follow maps: Patrol Cave, Patrol Canyon, 2v2 Canyon, and 2v2 Cave.
  • Fixed issue where the Repulsor Boss could heal while the game was paused.
  • Fixed rank readout when play exceeds Amethyst Rank 5.
  • Fixed collider issues in 1v1 maps which allowed players to leave the map.
  • Fixed visual issue when promoting from Silver Rank 3 to Silver Rank 4.
  • Fixed visual gap in single player exit walls.
  • Fixed text formatting for the keybinding menu.
  • Fixed being able to use ESC as a keybinding.
  • Fixed keybind display in the tutorial when using number keys.
  • Fixed keybinding issues with modifier keys.

About the Game


AS+CEND is a space shooter where you pilot powerful combat ships in ferocious clashes against other players in a fully 3D environment. Fight in complex arenas with six degrees of freedom using different ships, weapons and abilities. Each match in AS+CEND is a deliberate battle of deadly intent that can quickly become a frantic fight for your life, or resolve into a satisfying kill when all goes according to plan.


Think in all directions! Each side of an AS+CEND ship has a shield which protects you from attacks from that direction. Some of these facings also have weapons mounted. Attacking with these weapons will let you strip the shields from you enemies, but it will also drop the shields on that side. Claim victory by exposing your opponent's hull while protecting your own weaknesses.


We're working hard to bring more tools of destruction to the table. New ship frames will offer different movement styles and ultimate abilities to confound your enemies. New weapons will impose a variety of deadly threats in your conflicts. New abilities will create more opportunities for you to trick your opponents.

Regularly Updated Content

Ship Frames
We plan to introduce new ship frames each with a unique layout of equipment slots, movement power and ultimate ability.

Weapon Modules
We're going to regularly add new weapons to the existing weapon types as well as introduce brand new archetypes.

Ability Modules
We'll be adding new and interesting abilities to the game to mix up the combat formula and keep fights from getting too comfortable.

Combat Arenas
We'll be developing more maps, generally timed against other major feature releases. Maps will be introduced in sets of combat arena that are all similarly themed and will be used in most of the game modes.

Upcoming Features

Patrols
Patrols are single player activities designed for players who want to challenge their combat skills but don't have the time or desire to compete directly against other players. This game mode will features progression and randomization for a different challenge each run!

Battles
Battles will be 3 vs 3 matches that will give players the chance to emphasize their teamplay in more goal-oriented game modes.

Customization
Everything from cosmetics to custom ship layouts, we're planning on allow players to tailor their equipment to their own desired play style.

Ranked Play
We're planning on having seasonal ranked options for players who wish to play with and against similar skilled players and challenge themselves to rise through the ranks.