Find a way to crush the spider.
Find the bottle of tequila and take a sip.
Get the worm you spat after taking a sip of the tequila.
Pick up the dart used to knockdown Nico.
Check Nico's handbag for clues and see what you can find.
Read Lobineau's letter to Nicole.
Find the newspaper clipping, read then check it for any clues.
Find a way to put out the fire.
Find the small decorated pot and check it twice.
Find out what really happened to the Little Dachshund.
Find a way to steal the old gendarme's flask.
Learn more about the mysterious small pot with weird mutant hands.
Leave Oubier's house and heads to the cafe Montfaucon.
Pay a visit to the Glease gallery.
Drink all your coffee and ask the garcon about the lump at the bottom of the cup.
Talk with the japanese girls at the Glease gallery and the British museum.
Find the Condor Trans Global Label in the Glease gallery.
Go to the docks in Marseille.
Pour some absinthe into the critic's wine and get your revenge.
Find the boat hook at the docks.
Look for the beer bottle the watchman dropped into the river.
Take the cone from the chimney and use the rest of water to create smoke.
Get a piece of coal inside the watchman's hut.
Find the dog biscuits inside the hut.
Give the dog a good bath.
Stop the big fan with the boat hook.
Hit Pablo with one of them wine barrels.
Unlock the handcuffs and free Titipoco.
Save Nico from the hands of Pablo.
Find the creepy looking statue somewhere in the warehouse and learn who's the figure depicted on it. Also seek detailed information.
Use the piece of masking tape to stop the elevator.
Push the statue towards the wooden door.
Use the handcuffs to escape.
Figure a way to make the goat talk.
Find more info about the Quaramonte brown card required to leave the city.
Make your escape with Miguel to the boat.
Make a trip to Quaramonte city.
Ask Renaldo to guide Pearl to the ancient Mayan ruins.
After getting the necessary information to convince Concha ask for a detonator.
Find the vine rope and use it properly.
Figure a way to set the damp leaves on fire and call the priest attention.
Find a way to press the priest's collar.
Find more about priest Hubert's past and the monkey dance.
Find a way to call the shaman's attention and speak with him.
Find a way to extract the liquid medicine from the root and give it to Nico.
Travel to Ketch's Landing on the caribbean.
''Borrow'' Bronson's theodolite.
Find a way to distract the cat and take its red ball.
Get access to the blueprints Bronson has about Ketch's house.
Get the target reflector that Bronson tried to put on one of the flagpoles.
Look for more information about Emily Ketch.
Use your lucky piece of coal to knock down Bronson's target reflector.
Use the rubber inner tube for multiple purposes.
''Borrow'' the Mayan dagger from the British museum.
Travel to London and go to the museum.
Find the small key used to open one of the cabinets.
Find a way to leave the museum unoticed.
Learn about the zombie island and its location.
Fet a conch somewhere and find a way to swap it with the cross that Emily carries.
Find your lucky piece of coal.
Look for something dimensionally parallel in the British subway station.
See if you can find anything... out of place while in the mine company of Quaramonte.
Leave the British subway station and head towards the docks.
Take one of the reeds on zombie island.
Find a way to hit the boar with the dart.
Use the electronic target, the fishing net and theodolite to find any clue that may lead to the eagle stone.
Find a way to lock the guard in the janitor's closet.
Find a way to escape from Karzac before he kills you.
Find a way to disturb the hornets and make them leave their nest.
Find the eagle stone somewhere in the zombie island.
Find the objects left behind in the ravaged village.
Go to the temple of Tezcatlipoca.
Find a way to power the lift and go up.
Scare away the guards on the pyramid.
Rescue George and make haste to the pyramid's heart.
Open the trapdoors inside Tezcatlipoca's temple.
A wiggle et voila. Find an easier way to solve the second puzzle and open the door.
Solve the second pyramid puzzle.
Solve the third and last pyramid puzzle.
Send the lord of the night sky and winds back to his obsidian prison.
Find a secret door somewhere in Condor Transglobal Marseille.