Begin to practice the arcane arts.
Persuade a vengeful mob to spare their tormentors.
Successfully insist on giving enemy captives a trial.
Escape from the dungeons of House Keriatou.
Smuggle precious goods into Whendery.
Lead a successful raid on a trade caravan.
Lead a successful raid on a temple of Xthonos.
Lead a successful raid on a market town.
Lead a successful raid on a noble estate.
Lead a successful raid on an Alastor garrison.
Lead a successful raid on the winter tax procession.
Trick a pair of nobles into revealing a vital secret.
Ride away from Rim Square on an Alastor captain's stallion.
Convince merchants to pay you for protection.
Have a child named for you.
See the inside of a Harrower.
Bring your band through the winter with no deaths.
Become the hero of a folk ballad.
Celebrate the coming of spring with a dance.
Convince a Diakon to offer sacrament to your followers.
Train your outlaws in their captured weapons.
Attract a helot firebrand to your rebellion.
Welcome a young aristocrat to join your rebellion.
Kidnap a noble hostage.
Cajole a traveler into sharing his secret.
Terrify a traveler into sharing his secret.
Impress a noble with your grasp of philosophy.
Guess the most dangerous doorway to Xaos.
Convince your followers that you are the Chosen of the Angels.
Convince your followers that they can hear the Angels.
Convince your followers to embrace skepticism.
Begin to understand the underlying principles of Theurgy.
Use your arcane power to save a life.
Summon a young noble you love to a secret rendezvous.
Survive being poisoned.
Betray one family member to another.
Get married.
Cut off supplies to the Archon's army.
Inspire an outlaw to successful self-sacrifice.
Rescue captives of the Archon's army.
Send as many of your band as possible back to the Rim.
Evade the army the Archon sends to deal with you.
Refuse to inflict or command violence against your enemies.
Defeat the army the Archon sends to deal with you.
You used a Kryptast code to escape from near-certain death.
A victim of Hegemonic persecution survived because of your childhood choices.
Brought a Telone to join your band.
Heard Horion's tale of the Xaos-lands.
You have a pretty good idea who your rescuer was.
Caught de Firiac dissembling about the strangers.
The jongler you saved as a child returns to encourage your band.
Wiped out all the enemy Theurges in one blow.
Entered the Xaos-Lands.