An online multiplayer co-op shoot 'em up with instant play.
I’m using the Unity game engine and worldwide high speed cloud-based servers to support as many players in a game session as possible with current tech.
Currently the gameplay is simple. Players and turrents kill sapsuckers.
I would like the gameplay to eventually be like a large-scale boss battle that you can casually play whenever.
The demo is free and essentially a pre-beta preview.
The demo environment;