• 29 Achievements Earned
  • 1 Players Tracked
  • 29 Total Achievements
  • 58 Obtainable EXP
  • 1 100% Club
Achievement
Rarity
Earned Date
  • Build a Pier.

    100.00% (2.00)
  • Enact 'Community Law'.

    100.00% (2.00)
  • Achieve 100 Relationship between at least two Clans.

    100.00% (2.00)
  • Complete the main storyline.

    100.00% (2.00)
  • Have at least 30 people die before completing the main storyline.

    100.00% (2.00)
  • Survive the first epidemic outbreak.

    100.00% (2.00)
  • Send one of the clans away.

    100.00% (2.00)
  • Find 20 different notes (throughout all playthroughs).

    100.00% (2.00)
  • Build 100 tiles of roads (in one playthrough).

    100.00% (2.00)
  • Find 10 different notes (throughout all playthroughs).

    100.00% (2.00)
  • Learn about 'Floodland' from the 'Vintage Playlist' note.

    100.00% (2.00)
  • Use a reclaimed building for your purposes.

    100.00% (2.00)
  • Build every building in the game (in one playthrough).

    100.00% (2.00)
  • Build a second Storage.

    100.00% (2.00)
  • Have people work 7 days in a row without a break (including Night Shifts).

    100.00% (2.00)
  • Find the Power Plant.

    100.00% (2.00)
  • Find 3 different notes (throughout all playthroughs).

    100.00% (2.00)
  • Have all Clans separated in different districts (while having at least two in the community).

    100.00% (2.00)
  • Build a Fishing Dock.

    100.00% (2.00)
  • Build a Coal Generator.

    100.00% (2.00)
  • Complete the main storyline with no more than 10 deaths.

    100.00% (2.00)
  • Have at least 5 different clans in the community.

    100.00% (2.00)
  • Enact 'The Crowning'.

    100.00% (2.00)
  • Have a Clan voluntarily leave the settlement.

    100.00% (2.00)
  • Build a Wind Plant.

    100.00% (2.00)
  • Start production using electricity.

    100.00% (2.00)
  • Search through 20 abandoned buildings (in one playthrough).

    100.00% (2.00)
  • Start broadcasting on the Radio Tower.

    100.00% (2.00)
  • Unlock all possible technologies in the Development tree.

    100.00% (2.00)