Build a Pier.
Enact 'Community Law'.
Achieve 100 Relationship between at least two Clans.
Complete the main storyline.
Have at least 30 people die before completing the main storyline.
Survive the first epidemic outbreak.
Send one of the clans away.
Find 20 different notes (throughout all playthroughs).
Build 100 tiles of roads (in one playthrough).
Find 10 different notes (throughout all playthroughs).
Learn about 'Floodland' from the 'Vintage Playlist' note.
Use a reclaimed building for your purposes.
Build every building in the game (in one playthrough).
Build a second Storage.
Have people work 7 days in a row without a break (including Night Shifts).
Find the Power Plant.
Find 3 different notes (throughout all playthroughs).
Have all Clans separated in different districts (while having at least two in the community).
Build a Fishing Dock.
Build a Coal Generator.
Complete the main storyline with no more than 10 deaths.
Have at least 5 different clans in the community.
Enact 'The Crowning'.
Have a Clan voluntarily leave the settlement.
Build a Wind Plant.
Start production using electricity.
Search through 20 abandoned buildings (in one playthrough).
Start broadcasting on the Radio Tower.
Unlock all possible technologies in the Development tree.