• 54 Achievements Earned
  • 10 Players Tracked
  • 56 Total Achievements
  • 6,535 Obtainable EXP
  • 1,093 Points
  • 0 100% Club
Achievement
Points
Rarity
Earned Date
  • Activate a speed upgrade during a run.

    1
    90.00% (5.00)
  • Activate a missle upgrade during a run.

    2
    100.00% (4.00)
  • Activate a double upgrade during a run.

    2
    60.00% (117.00)
  • Activate a laser upgrade during a run.

    3
    70.00% (101.00)
  • Activate an option upgrade during a run.

    3
    40.00% (176.00)
  • Activate a shield upgrade during a run.

    4
    20.00% (352.00)
  • Activate the max number of speed upgrades during a run.

    3
    10.00% (705.00)
  • Activate the max number of option upgrades during a run. But watch out for the Option Hunter, which was introduced in II.

    5
    10.00% (705.00)
  • Earn an extra life during a run.

    5
    50.00% (141.00)
  • Earn a second extra life during a run. The threshold for earning the second extra life was raised from 70K to 150K to urgently patch an exploit to milk infinitely.

    5
    10.00% (705.00)
  • Clear stage one. This game has no continues.

    5
    20.00% (352.00)
  • Clear stage two.

    5
    10.00% (705.00)
  • Clear stage three.

    5
    10.00% (705.00)
  • Clear stage four.

    10
    10.00% (705.00)
  • Beat the mid-boss of stage five.

    5
    0.00% (0.00)
  • Clear stage five.

    5
    0.00% (0.00)
  • Clear stage six.

    5
    0.00% (0.00)
  • Clear the boss rush of stage seven. The boss rush was introduced in II.

    10
    0.00% (0.00)
  • Clear stage seven.

    10
    0.00% (0.00)
  • Beat the wall mid-boss in stage eight. Safe spot OK.

    5
    0.00% (0.00)
  • Dev challenge: beat the wall mid-boss in stage eight without: staying still for more than two seconds at a time. In other words, safe spot prohibited.

    50
    0.00% (0.00)
  • Make it past the crab Boss in stage eight. This boss was introduced in II.

    5
    0.00% (0.00)
  • Beat the game using Weapon Type A. Constitutes a one-credit clear (1CC) of the game. Weapon types were introduced in II.

    50
    0.00% (0.00)
  • Beat the game using Weapon Type B. Constitutes a one-credit clear (1CC) of the game.

    50
    0.00% (0.00)
  • Beat the game using Weapon Type C. Constitutes a one-credit clear (1CC) of the game.

    50
    0.00% (0.00)
  • Beat the game using Weapon Type D. Constitutes a one-credit clear (1CC) of the game.

    50
    0.00% (0.00)
  • Beat the game after having selected Shield type. Constitutes a one-credit clear (1CC) of the game.

    10
    0.00% (0.00)
  • Beat the game after having selected Force-Field type. Constitutes a one-credit clear (1CC) of the game. The Force Field was introduced in II.

    10
    0.00% (0.00)
  • Dev challenge: beat the game without activating any shield or force field. Constitutes a one-credit clear (1CC) of the game.

    100
    0.00% (0.00)
  • Clear stage one on the second loop.

    10
    0.00% (0.00)
  • Clear stage two on the second loop.

    10
    0.00% (0.00)
  • Clear stage three on the second loop.

    10
    0.00% (0.00)
  • Clear stage four on the second loop. The stage is now filled with volcanoes!

    50
    0.00% (0.00)
  • Dev challenge: score 50K points in a run.

    5
    20.00% (352.00)
  • Dev challenge: score 100K points in a run.

    5
    10.00% (705.00)
  • Dev challenge: score 200K points in a run.

    10
    0.00% (0.00)
  • Dev challenge: score 300K points in a run.

    10
    0.00% (0.00)
  • Dev challenge: score 400K points in a run.

    25
    0.00% (0.00)
  • Dev challenge: recover and clear stage one after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    10
    0.00% (0.00)
  • Dev challenge: recover and clear stage two after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    10
    0.00% (0.00)
  • Dev challenge: recover and clear stage three after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    10
    0.00% (0.00)
  • Dev challenge: recover and clear stage four after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    25
    0.00% (0.00)
  • Dev challenge: recover and clear stage five after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    25
    0.00% (0.00)
  • Dev challenge: recover and clear stage six after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    25
    0.00% (0.00)
  • Dev challenge: recover and clear stage seven after taking a death in the middle of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    50
    0.00% (0.00)
  • Dev challenge: recover and clear stage eight after taking a death in the middle of the second half of the stage. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    100
    0.00% (0.00)
  • Dev challenge: clear stage one at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    0.00% (0.00)
  • Dev challenge: clear stage two at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    0.00% (0.00)
  • Dev challenge: clear stage three at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    0.00% (0.00)
  • Dev challenge: clear stage four at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    0.00% (0.00)
  • Dev challenge: clear stage five at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    0.00% (0.00)
  • Dev challenge: clear stage six at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    25
    0.00% (0.00)
  • Dev challenge: clear stage seven at loop one's max rank of 16. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    25
    0.00% (0.00)
  • Dev challenge: clear stage eight at loop one's max rank of 16. No specific loop requirement. Can't use safe spots. A challenge indicator will appear if your rank qualifies.

    25
    0.00% (0.00)
  • Dev challenge: recover and beat the mid-boss after taking a death in the middle of the first half of stage eight. Safe spot OK. A frame counter will appear when you've reached this middle area. Take a death there to make a challenge indicator appear.

    100
    0.00% (0.00)
  • Make it past the high-speed section of stage six. High-speed sections were introduced in II.

    5
    0.00% (0.00)