• 105 Achievements Earned
  • 8 Players Tracked
  • 36 Total Achievements
  • 5,536 Obtainable EXP
  • 790 Points
  • 0 100% Club
Achievement
Points
Rarity
Earned Date
  • Activate a speed upgrade during a run. Each ship has a different powerup configuration. Achievements prohibit using both ships in the same run. The powerup bar only appears in Japanese Life Force.

    3
    100.00% (39.00)
  • Activate a missle upgrade during a run.

    2
    87.50% (45.00)
  • Activate a pulse upgrade during a run.

    3
    87.50% (45.00)
  • Activate a laser upgrade during a run.

    3
    87.50% (45.00)
  • Activate a multiple upgrade during a run.

    4
    87.50% (45.00)
  • Activate a shield upgrade during a run.

    5
    75.00% (52.00)
  • Activate the max number of speed upgrades during a run.

    10
    37.50% (105.00)
  • Activate the max number of multiple upgrades during a run.

    10
    12.50% (315.00)
  • Activate the max number of shield upgrades during a run.

    10
    12.50% (315.00)
  • Dev challenge: earn an extra life during a run without having lost a life. The ability to earn extra lives was added to Japanese Life Force.

    10
    37.50% (105.00)
  • Clear stage one using any ship. This game has no continues. Unique stage bosses make their first appearance here in the Gradius universe.

    5
    62.50% (63.00)
  • Clear the section containing Thunder Mu in stage two using any ship. Thunder Mu distracts you by causing the screen to flash different colors.

    5
    62.50% (63.00)
  • Clear stage two using any ship. Vertifcal stages were first introduced in Salamander.

    5
    50.00% (79.00)
  • Clear stage three using any ship.

    10
    25.00% (157.00)
  • Clear stage four using any ship.

    25
    25.00% (157.00)
  • Clear stage five using any ship.

    50
    25.00% (157.00)
  • Defeat the mini-boss of stage six using any ship.

    10
    25.00% (157.00)
  • Defeat the mid-boss of stage six using any ship.

    10
    12.50% (315.00)
  • Clear stage six using any ship, including killing Zelos Force.

    50
    25.00% (157.00)
  • Access the hidden warp by leaving Zelos Force alive at the end of any loop.

    50
    12.50% (315.00)
  • Clear stage six using Vic Viper, the ship for maneuverability. Amounts to a one-credit clear (1CC) of the game. Killing Zelos Force is optional.

    50
    25.00% (157.00)
  • Clear stage six using Lord British, the ship for firepower. Amounts to a one-credit clear (1CC) of the game. Killing Zelos Force is optional. Lord British was first introduced in Salamander.

    50
    0.00% (0.00)
  • Dev challenge: defeat the boss of stage one at loop one's max base-rank of 13. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    25
    12.50% (315.00)
  • Dev challenge: defeat the boss of stage two at loop two's max base-rank of 17. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    50
    12.50% (315.00)
  • Dev challenge: defeat the boss of stage three at loop two's max base-rank of 17. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    25
    12.50% (315.00)
  • Dev challenge: defeat the boss of stage four at loop two's max base-rank of 17. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    25
    12.50% (315.00)
  • Dev challenge: defeat the boss of stage five at loop two's max base-rank of 17. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    25.00% (157.00)
  • Dev challenge: defeat the mid-boss of stage six at loop two's max base-rank of 17. No specific loop requirement. A challenge indicator will appear if your rank qualifies.

    10
    12.50% (315.00)
  • Dev challenge: score 50K points in a run using any ship.

    5
    75.00% (52.00)
  • Dev challenge: score 100K points in a run using any ship.

    5
    50.00% (79.00)
  • Dev challenge: score 200K points in a run using any ship.

    10
    25.00% (157.00)
  • Dev challenge: score 300K points in a run using any ship.

    10
    25.00% (157.00)
  • Dev challenge: score 400K points in a run using any ship.

    10
    25.00% (157.00)
  • Dev challenge: score 500K points in a run using any ship.

    25
    25.00% (157.00)
  • Dev challenge: perform the escape sequence using Vic Viper and without dying during the escape sequence on loop one.

    100
    25.00% (157.00)
  • Dev challenge: perform the escape sequence using Lord British and without dying during the escape sequence on loop one.

    100
    0.00% (0.00)