A strange sailor dwarf with a pelican for a hat had been trapped in the dark crystal for who knows how long. Captain Marus promises to help you across the sea if you find him a ship. You will have to trust this madman.
Nature itself was corrupted at its core. A wraith of some sort took over sacred Hekuva Tree and captured your friends. You released the guardian spirit of Nature, and now must chase down the escaped wraith.
A whole ship interred in the desert? This land shows stranger and stranger still. After defeating the monsters roaming the desert, the savage faery Hummingbird showed you where you could find the ship you needed to cross the sea.
A powerful water wraith ruled over the ancient temple in the middle of the Forgotten Sea. You defeated it and saved your grandfather's friend Rovar. But it's not over: the wraith was but a servant of a much more powerful entity who now holds the secret of making dark crystals.
A mystical cave no one knew about, filled with ancient treasures and terrible creatures. How did this place last intact for so long? Maybe the magic of this land makes people soon forget the dangers and marvels they find inside. Or maybe you are the only one to ever exit it.
At the end of the Path of the Damned twisted plants and fiendish beast participated in a plot to unearth unspeakable powers for their master, General Sattama. With decisive force and skill you stroke at their cold hearts and prevented desaster.