• 45 achievements earned
  • 30 Players Tracked
  • 10 Total achievements
  • 60,000 Points (XP)
  • 0 100% Club

Mine Quest 2 - Mining RPG achievements

  • Something is going on in Aesis. You found and defeated a wraith made of fire who seemed to expect your presence in the mine. Who was he?
    96.67%
  • A strange sailor dwarf with a pelican for a hat had been trapped in the dark crystal for who knows how long. Captain Marus promises to help you across the sea if you find him a ship. You will have to trust this madman.
    3.33%
  • Dark crystals grew out of the riverlands. You defeated a powerful skeleton warrior, shattering the crystals and freeing the riverlands. Who commands this undead?
    16.67%
  • Nature itself was corrupted at its core. A wraith of some sort took over sacred Hekuva Tree and captured your friends. You released the guardian spirit of Nature, and now must chase down the escaped wraith.
    16.67%
  • The top of ominous Mountain Death was covered in dark crystals. You vanquished a skeleton capable of freezing a volcano, putting an end to its chilly powers. What master could control such being?
    16.67%
  • A whole ship interred in the desert? This land shows stranger and stranger still. After defeating the monsters roaming the desert, the savage faery Hummingbird showed you where you could find the ship you needed to cross the sea.
    0.00%
  • A powerful water wraith ruled over the ancient temple in the middle of the Forgotten Sea. You defeated it and saved your grandfather's friend Rovar. But it's not over: the wraith was but a servant of a much more powerful entity who now holds the secret of making dark crystals.
    0.00%
  • Who would be mad enough to mine a volcano? The people of Aesis, apparently! In the depths of a mountains waiting to explode, you found the minions of General Sattama and stopped their evil plans.
    0.00%
  • A mystical cave no one knew about, filled with ancient treasures and terrible creatures. How did this place last intact for so long? Maybe the magic of this land makes people soon forget the dangers and marvels they find inside. Or maybe you are the only one to ever exit it.
    0.00%
  • At the end of the Path of the Damned twisted plants and fiendish beast participated in a plot to unearth unspeakable powers for their master, General Sattama. With decisive force and skill you stroke at their cold hearts and prevented desaster.
    0.00%